private static int Chest_AfterPlacement_Hook(On.Terraria.Chest.orig_AfterPlacement_Hook orig, int x, int y, int type, int style, int direction) { int ret = orig(x, y, type, style, direction); if (ret != -1) { //A chest was able to be placed. Try to add this chest to nearby item networks Point16 coords = new Point16(x, y); TileObjectData.OriginToTopLeft(type, style, ref coords); coords -= new Point16(1, 1); //"coord" is the top-left corner of the chest for (int checkY = coords.Y; checkY < coords.Y + 4; checkY++) { for (int checkX = coords.X; checkX < coords.X + 4; checkX++) { int relX = checkX - coords.X; int relY = checkY - coords.Y; //Ignore corners if ((relX == 0 && relY == 0) || (relX == 0 && relY == 3) || (relX == 3 && relY == 0) || (relX == 3 && relY == 3)) { continue; } var point = new Point16(checkX, checkY); if (NetworkCollection.HasItemPipeAt(point, out ItemNetwork net)) { if (!net.chests.Contains(ret)) { //Add the chest to the network net.chests.Add(ret); if (!net.pipesConnectedToChests.Contains(point)) { net.pipesConnectedToChests.Add(point); } } } } } } return(ret); }
public override bool PreDraw(int i, int j, SpriteBatch spriteBatch) { if (NetworkCollection.HasItemPipeAt(new Point16(i, j), out ItemNetwork net)) { Rectangle rect = new Rectangle(i * 16, j * 16, 16, 16); //Draw all item path items that are in this tile foreach (var path in net.paths) { Vector2 topLeft = path.worldCenter - new Vector2(3.85f, 3.85f); if (rect.X <= topLeft.X && rect.X + rect.Width >= topLeft.X && rect.Y <= topLeft.Y && rect.Y + rect.Height >= topLeft.Y) { //Item should be drawn behind this pipe. Draw it TerraScienceWorld.DrawItemInPipe(path, spriteBatch); } } } return(true); }
public override void PlaceInWorld(int i, int j, Item item) { // TODO: TileObject.CanPlace is throwing null-ref exceptions. why??? MachineItem mItem = item.modItem as MachineItem; GetDefaultParams(out _, out uint width, out uint height, out _); Point16 tePos = new Point16(i, j) - new Point16((int)width / 2, (int)height - 1); int type = (item.modItem as MachineItem).TileType; MachineEntity entity = TileUtils.tileToEntity[type]; if (entity.Find(tePos.X, tePos.Y) < 0) { int id = entity.Place(tePos.X, tePos.Y); if (Main.netMode == NetmodeID.MultiplayerClient) { NetMessage.SendData(MessageID.TileEntitySharing, remoteClient: -1, ignoreClient: Main.myPlayer, number: id); } } //Restore the saved data, if it exists MachineEntity placed = TileEntity.ByPosition[tePos] as MachineEntity; if (mItem.entityData != null) { placed.Load(mItem.entityData); } //If this structure has a powered entity on it, try to connect it to nearby networks Point16 checkOrig = tePos - new Point16(1, 1); bool canUseWires = placed is PoweredMachineEntity; bool canUseItemPipes = placed.SlotsCount > 0; bool canUseFluidPipes = placed is ILiquidMachine || placed is IGasMachine; for (int cx = checkOrig.X; cx < checkOrig.X + width + 2; cx++) { for (int cy = checkOrig.Y; cy < checkOrig.Y + height + 2; cy++) { WorldGen.TileFrame(cx, cy); //Ignore the corners if ((cx == 0 && cy == 0) || (cx == width + 1 && cy == 0) || (cx == 0 && cy == height + 1) || (cx == width + 1 && cy == height + 1)) { continue; } Point16 test = new Point16(cx, cy); if (canUseWires && NetworkCollection.HasWireAt(test, out WireNetwork wireNet)) { wireNet.AddMachine(placed); } if (canUseItemPipes && NetworkCollection.HasItemPipeAt(test, out ItemNetwork itemNet)) { itemNet.AddMachine(placed); itemNet.pipesConnectedToMachines.Add(test); } if (canUseFluidPipes && NetworkCollection.HasFluidPipeAt(test, out FluidNetwork fluidNet)) { fluidNet.AddMachine(placed); } } } if (Main.netMode == NetmodeID.MultiplayerClient) { NetMessage.SendTileRange(Main.myPlayer, checkOrig.X, checkOrig.Y, (int)width + 1, (int)height + 1); } }
public override void PostDrawTiles() { bool began = false; //Draw any junction stuff if (Main.LocalPlayer.HeldItem.modItem is TransportJunctionItem) { if (!string.IsNullOrWhiteSpace(TransportJunctionItem.display) && TransportJunctionItem.displayTimer >= 0) { Vector2 measure = Main.fontMouseText.MeasureString(TransportJunctionItem.display); Vector2 position = Main.LocalPlayer.Top - new Vector2(0, 20) - Main.screenPosition; Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null); began = true; Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, TransportJunctionItem.display, position.X, position.Y, Color.Yellow, Color.Black, measure / 2f); } if (TransportJunctionItem.displayTimer >= 0) { TransportJunctionItem.displayTimer--; } } else { TransportJunctionItem.display = null; TransportJunctionItem.displayTimer = -1; } if (!TechMod.debugging) { if (began) { Main.spriteBatch.End(); } return; } if (Main.LocalPlayer.HeldItem.type != ModContent.ItemType <DebugTool>() || Main.LocalPlayer.inventory[58].type == ModContent.ItemType <DebugTool>()) { if (began) { Main.spriteBatch.End(); } return; } Point16 mouse = Main.MouseWorld.ToTileCoordinates16(); bool hasWire = NetworkCollection.HasWireAt(mouse, out WireNetwork wireNet); bool hasItem = NetworkCollection.HasItemPipeAt(mouse, out ItemNetwork itemNet); bool hasFluid = NetworkCollection.HasFluidPipeAt(mouse, out FluidNetwork fluidNet); if (!hasWire && !hasItem && !hasFluid) { if (began) { Main.spriteBatch.End(); } return; } if (!began) { Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null); } //For every wire on-screen in the network the player's mouse is hovering over, draw an indicator if (hasWire) { DrawNetTiles(wireNet.GetEntries(), Color.Blue * 0.45f); } if (hasItem) { DrawNetTiles(itemNet.GetEntries(), Color.Green * 0.45f); } if (hasFluid) { DrawNetTiles(fluidNet.GetEntries(), Color.Red * 0.45f); } //Then draw what network is being targeted Vector2 offset = Main.MouseScreen + new Vector2(20, 20); bool hasOffset = false; if (wireNet != null) { hasOffset = true; Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Targeting Wire Network (ID: {wireNet.ID})", offset.X, offset.Y, Color.Blue, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Stored TF: {(float)wireNet.StoredFlux :0.##} / {(float)wireNet.Capacity :0.##} TF", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Exported Flux: {(float)wireNet.totalExportedFlux :0.##} TF/t ({(float)wireNet.totalExportedFlux * 60 :0.##} TF/s)", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); } if (itemNet != null) { Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Targeting Item Network (ID: {itemNet.ID})", offset.X, !hasOffset ? offset.Y : (offset.Y += 20), Color.Green, Color.Black, Vector2.Zero); hasOffset = true; Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Item Stacks in Network: {itemNet.paths.Count}", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Connected Chests: {itemNet.chests.Count}", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Pipes Connected to Chests: {itemNet.pipesConnectedToChests.Count}", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Pipes Connected to Machines: {itemNet.pipesConnectedToMachines.Count}", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); } if (fluidNet != null) { Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Targeting Fluid Network (ID: {fluidNet.ID})", offset.X, !hasOffset ? offset.Y : (offset.Y += 20), Color.Red, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Fluid Type: {(fluidNet.liquidType != MachineLiquidID.None ? fluidNet.liquidType.ProperEnumName() : fluidNet.gasType.ProperEnumName())}", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, $"Stored Fluid: {fluidNet.StoredFluid :0.##} / {fluidNet.Capacity :0.##} L", offset.X, offset.Y += 20, Color.White, Color.Black, Vector2.Zero); } Main.spriteBatch.End(); }
public override void PostDraw(int i, int j, SpriteBatch spriteBatch) { Point16 pos = new Point16(i, j); NetworkCollection.HasItemPipeAt(pos, out ItemNetwork net); //Uh oh if (net is null || !net.pumpTimers.TryGetValue(pos, out Timer pumpTimer)) { return; } int timer = pumpTimer.value; /* Graph: Cosine Sine * _|_ | ___ * .' | `. '. | .' `. * _______/___|___\_______ __\_________|/_______\___ * / | \ \ /| \ * '-__-' | '-__-' '-___-' | '- */ const float max = 18f; //Get the value on the graph for this sinusoidal movement float time = (timer - max / 4) / (max / 2); float radians = MathHelper.Pi * time; float sin = (float)Math.Sin(radians); //Move it up to above the X-axis sin += 1; //Then stretch it to fit the entire movement of the pump sin *= 8f / 2f; //Find the direction the offset needs to sway in Vector2 dir; int tileFrame = Framing.GetTileSafely(i, j).frameX / 18; switch (tileFrame) { case 0: dir = new Vector2(0, -1); break; case 1: dir = new Vector2(-1, 0); break; case 2: dir = new Vector2(0, 1); break; case 3: dir = new Vector2(1, 0); break; default: throw new Exception($"Inner TerraScience error -- Unexpected pump tile frame (ID: {tileFrame})"); } Texture2D tileTexture = Main.tileTexture[Type]; Texture2D texture = ModContent.GetTexture("TerraScience/Content/Tiles/Effect_ItemPumpTile_bar"); Rectangle tileSource = tileTexture.Frame(4, 1, tileFrame, 0); Rectangle frame = texture.Frame(4, 1, tileFrame, 0); frame.Width -= 2; frame.Height -= 2; Vector2 offset = MiscUtils.GetLightingDrawOffset(); Vector2 tilePos = pos.ToVector2() * 16 - Main.screenPosition + offset; Vector2 drawPos = tilePos + dir * sin; var color = Lighting.GetColor(i, j); spriteBatch.Draw(tileTexture, tilePos, tileSource, color, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); spriteBatch.Draw(texture, drawPos, frame, color, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); }