public void RemovesAllPrefabsFromDictionary() { NetworkClient.prefabs.Add(Guid.NewGuid(), null); NetworkClient.prefabs.Add(Guid.NewGuid(), null); NetworkClient.ClearSpawners(); Assert.IsEmpty(NetworkClient.prefabs); }
public void RemovesAllSpawnHandlersFromDictionary() { NetworkClient.spawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.spawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.ClearSpawners(); Assert.IsEmpty(NetworkClient.spawnHandlers); }
public void ClearsAllDictionary() { NetworkClient.prefabs.Add(Guid.NewGuid(), null); NetworkClient.prefabs.Add(Guid.NewGuid(), null); NetworkClient.spawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.spawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.unspawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.unspawnHandlers.Add(Guid.NewGuid(), null); NetworkClient.ClearSpawners(); Assert.IsEmpty(NetworkClient.prefabs); Assert.IsEmpty(NetworkClient.spawnHandlers); Assert.IsEmpty(NetworkClient.unspawnHandlers); }