public void RpcOnNewGameStarted_ShouldStopBroadcastingOnNetwork_WhenPlayerIsServer() { // Given _networkBehaviourChecker .IsHostingLocalPlayer(_playerController) .Returns(true); // When _playerController.RpcOnNewGameStarted(); // Then _spotTheDefuserNetworkDiscovery .Received() .StopBroadcastingOnLAN(); }
public void RpcOnNewGameStarted() { if (_networkBehaviourChecker.IsLocalPlayer(this)) { _changeCurrentView.Change(View.Countdown); } if (_networkBehaviourChecker.IsHostingLocalPlayer(this)) { _spotTheDefuserNetworkDiscovery.StopBroadcastingOnLAN(); } }