private void BanReload(CommandArgs args) { try { NetworkBans.GetBannedPlayers().Clear(); NetworkBans.Load(); Reference.Tell(args.sender.networkPlayer, "Ban table reloaded with " + NetworkBans.GetBannedPlayers().Count + " entries."); } catch (Exception e) { Console.WriteLine("Error! " + e.Message); } }
public void joinNetworkUser(string name, string nickname, string clan, string steamId, int status, NetworkPlayer player) { if (NetworkBans.isBanned(steamId)) { Logger.LogBan("Banned player requested join: " + name + " (" + steamId + ")"); NetworkTools.kick(player, "You are banned! Reason: " + NetworkBans.GetBannedPlayers()[steamId].Reason + " - www.zombieland.ml"); } foreach (NetworkUser user in NetworkUserList.users) { if (user.id.Equals(steamId)) { Logger.LogSecurity(user.id, user.name, "Multiple login detected! Dropping clients! (" + name + " - " + steamId + ")"); NetworkUserList.users.Remove(user); Network.CloseConnection(player, true); Network.CloseConnection(user.player, true); return; } } if (player != Network.player || !ServerSettings.dedicated) { Logger.LogConnection(name + " Connected. Clan: " + clan + " ID: " + steamId + " Status: " + status + " IP: " + player.ipAddress); if ((status == 21) && (!isInWhitelist(steamId))) { Logger.LogSecurity(steamId, name, "Tried connect with GOLD client"); NetworkTools.kick(player, "GOLD members disabled...\nRequest whitelist: www.zombieland.ml"); return; } // TODO: check reputaion! /*string repuString = Savedata.loadReputation(steamId); * int reputation = 0; * if (repuString != string.Empty) * { * reputation = int.Parse(repuString); * }*/ status = 0; if (UserList.getPermission(steamId) > 0) { status = 21; } StartCoroutine("GetRepuAndLogin", new object[] { name, nickname, clan, steamId, status, 0, player }); //base.StartCoroutine(this.liscence(name, steamId, status, player)); } }