void Start() { if (GetComponent <Hunter>()) { hunterRef = GetComponent <Hunter>(); } nanim = gameObject.GetComponent <NetworkAnimator>(); }
public override void PreStartClient() { base.PreStartClient(); NetworkAnimator netAnimator = GetComponent<NetworkAnimator>(); for (int i = 0; i < GetComponent<Animator>().parameterCount; i++) netAnimator.SetParameterAutoSend(i, true); }
public void InitAnimator(GameObject avatar) { if (avatar != null) { avatarAnimator = avatar.GetComponent <Animator>(); networkAnimator = avatar.GetComponent <NetworkAnimator>(); networkAnimator.SetParameterAutoSend(3, true); } }
void Start() { weaponCol.setValues(gameObject, this); weaponCol.active(false); swordAni = GetComponent<NetworkAnimator>(); if (swordAni == null) Debug.LogError ("Setup: Failed to find NetworkAnimator"); meleeHash = swordAni.animator.GetLayerIndex("WeaponLayer"); }
private void Awake() { _playerShooting = GetComponent <PlayerShooting>(); _playerUniverse = GetComponent <PlayerUniverse>(); _anim = GetComponent <NetworkAnimator>(); GetComponent <Player>().playerName = "Bot"; GetComponent <Player>().playerColor = Color.white; }
private void Init() { if (!this.m_Initialized) { this.m_Initialized = true; this.m_AnimSync = base.target as NetworkAnimator; this.m_AnimatorProperty = base.serializedObject.FindProperty("m_Animator"); } }
void Awake() { zombieAnimations = GetComponent<Animator>(); networkAnim = GetComponent<NetworkAnimator>(); agent = GetComponent<NavMeshAgent>(); networkIdentity = GetComponent<NetworkIdentity>(); playerTransform = GameObject.FindWithTag("Zombie").transform; }
/** * This method is called once when this component is loaded in the scene */ void Start() { // Get relevant components anim = gameObject.transform.GetComponent <NetworkAnimator> (); player = gameObject.transform.GetComponent <Player> (); // Set actual health to max health health = maxHealth; }
void Start() { curAmmo = maxAmmo; gunAni = GetComponent<NetworkAnimator>(); playCam = this.GetComponent<PlayerCamera>(); if (gunAni == null) Debug.LogError ("Setup: Failed to find NetworkAnimator"); curTeam = this.gameObject.GetComponent<PlayerController>().team; }
void Awake() { zombieAnimations = GetComponent <Animator>(); networkAnim = GetComponent <NetworkAnimator>(); agent = GetComponent <NavMeshAgent>(); networkIdentity = GetComponent <NetworkIdentity>(); PLAYER = GameObject.FindWithTag("Player"); Explode.GetComponent <ParticleSystem>().Stop(); es = GameObject.Find("ZombieSpawner").GetComponent <ZombieSpawner>(); }
private void Init() { if (this.m_Initialized) { return; } this.m_Initialized = true; this.m_AnimSync = this.target as NetworkAnimator; this.m_AnimatorProperty = this.serializedObject.FindProperty("m_Animator"); }
private void Awake() { anim = GetComponent <NetworkAnimator>(); col = GetComponent <CapsuleCollider>(); rb = GetComponent <Rigidbody>(); orgColHeight = col.height; orgVectColCenter = col.center; }
private void Awake() { // Debug.Log("Test"); // Setting up references. m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_Anim = GetComponent <Animator>(); networkAnimator = gameObject.GetComponent <NetworkAnimator>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); }
void Awake() { player = GetComponent <NetPlayer> (); // Recuperamos la referencia del componente NetworkAnimator anim = GetComponent <NetworkAnimator> (); // Recuperamos la referencia del componente NetFPSController fpsController = GetComponent <NetFPSController> (); // Recuperamos la referencia del componente NetShoot netShoot = GetComponent <NetShoot> (); }
void Update() { if (localPlayer == null) { localPlayer = GameObject.Find("local player"); if (controlPanel.activeSelf) { controlPanel.SetActive(false); } } else { if (animator == null || networkAnimator == null || actionControl == null) { animator = localPlayer.GetComponent <Animator>(); networkAnimator = localPlayer.GetComponent <NetworkAnimator>(); actionControl = localPlayer.GetComponent <ActionControl>(); localId = actionControl.netId.ToString(); } if (!controlPanel.activeSelf && !disableControl) { ResetControl(); } if (disableControl && controlPanel.activeSelf) { controlPanel.SetActive(false); } } if (oponent == null) { if (isSet) { isSet = false; } oponent = GameObject.Find("oponent"); } else { if (!isSet) { shootAnimator.SetTrigger("Shoot"); RefreshEverything(); actionControl.SetOwnRatio(localPlayer.GetComponent <NetworkIdentity>().netId.ToString(), localPlayer.GetComponent <Player>().ratio); isSet = true; } } if (localPlayer == null && oponent == null && !isRefresed) { RefreshEverything(); } GetKeyInput(); }
private void Start() { _anim = GetComponent <NetworkAnimator>(); // Main roaming camera of the scene _mainCamera = Camera.main; EnablePlayer(); OnNameChanged(playerName); OnColorChanged(playerColor); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); animNet = GetComponent <NetworkAnimator>(); if (animator == null) { Debug.LogError("Error: no animator in door object"); GetComponent <door>().enabled = false; return; } }
private void Start() { if (!isLocalPlayer) { return; } animator = GetComponent <NetworkAnimator>(); movement = GetComponent <PlayerMovement>(); dmgable = GetComponent <Damageable>(); }
protected void Start() { if (isServer) { m_agent = GetComponent <NavMeshAgent>(); m_unitController = GetComponent <UnitController>(); m_networkAnimator = GetComponent <NetworkAnimator>(); SetRangeInWorldSpace(m_rangeAttack); } m_currentHealth = m_maxHealth; m_lifeBar.transform.parent.GetComponent <Image>().enabled = false; }
void Init() { if (m_Initialized) { return; } m_Initialized = true; m_AnimSync = target as NetworkAnimator; m_AnimatorProperty = serializedObject.FindProperty("m_Animator"); }
void Start() { if (SceneManager.GetActiveScene().name == "Lobby") { return; } NetworkAnimator netAnimator = GetComponent <NetworkAnimator>(); for (int i = 0; i < netAnimator.animator.parameterCount; i++) { netAnimator.SetParameterAutoSend(i, true); } this._poopCameraPos = transform.GetChild(2); bunnyPoop = Resources.Load <GameObject>("Prefabs/poop"); playerInfo = GetComponent <PlayerInformation>(); if (!this.isLocalPlayer) { return; } _controller = GetComponent <CharacterController>(); _timer = 0; _fireRate = 0.2f; // Set custom attributes for class: PlayerEffects pe = GetComponent <PlayerEffects>(); pe.CmdSetAttributes(1.0f, 1.0f, 1.0f, 1.5f); // Add abilities to class: PlayerAbilityManager abilityManager = GetComponent <PlayerAbilityManager>(); SuperJump sj = gameObject.AddComponent <SuperJump>(); sj.init(10); GrenadePoop gp = gameObject.AddComponent <GrenadePoop>(); gp.init(); abilityManager.abilities.Add(sj); abilityManager.abilities.Add(gp); GameObject.Find("AbilityPanel").GetComponent <AbilityPanel>().setupPanel(abilityManager); this._alertOverlay = GameObject.Find("Alert").GetComponent <Image>(); this._alertSound = Resources.Load <AudioClip>("Audio/BunnyAlert"); CmdGetEnemies(); this._playerController = GetComponent <PlayerController>(); this._alertReady = false; StartCoroutine(alertCooldown(2.0f)); }
void Awake() { _anim = GetComponent <Animator>(); _netAnim = GetComponent <NetworkAnimator>(); _rb = GetComponent <Rigidbody2D>(); _netAnim.SetParameterAutoSend(0, true); _netAnim.SetParameterAutoSend(1, true); _netAnim.SetParameterAutoSend(2, true); _netAnim.SetParameterAutoSend(3, true); _netAnim.SetParameterAutoSend(4, true); _netAnim.SetParameterAutoSend(5, true); }
void Start() { if (!isLocalPlayer) return; animator = GetComponent<Animator>(); networkAnimator = GetComponent<NetworkAnimator>(); networkAnimator.SetParameterAutoSend(0, true); networkAnimator.SetParameterAutoSend(1, true); networkAnimator.SetParameterAutoSend(2, true); networkAnimator.SetParameterAutoSend(3, true); networkAnimator.SetParameterAutoSend(4, true); Camera.main.GetComponent<OrbitControls>().target = transform; }
void Start() { characterController = GetComponent <CharacterController>(); playerCollider = GetComponent <Collider>(); animator = GetComponent <Animator>(); networkAnimator = GetComponent <NetworkAnimator>(); playerCombat = GetComponent <PlayerCombat>(); StartCoroutine(DeactivateGravity(GameManager.instance.matchSettings.playerLoadTime)); animator.SetFloat("Body_Horizontal_f", -0.005f); animator.SetFloat("Body_Vertical_f", -0.01f); }
// either a line render or a light // Start is called before the first frame update void Start() { nanim = gameObject.GetComponent <NetworkAnimator>(); horse = GameObject.Find("Unnicorn").gameObject.GetComponent <Horse>(); ProtectorSpawn = GameObject.FindGameObjectWithTag("ProtectorSpawn"); gameObject.transform.position = ProtectorSpawn.transform.position; // setting up ui abilitiesText.text = power.ToString(); decoyAmmoText.text = numberOfDecoys.ToString(); shieldAmmoText.text = numberOfShields.ToString(); }
void Start() { Monster = GetComponent <Monster>(); anim = GetComponent <Animator>(); netAnim = GetComponent <NetworkAnimator>(); characterController = GetComponent <CharacterController>(); for (int i = 0; i < anim.parameterCount; i++) { netAnim.SetParameterAutoSend(i, true); } }
protected override void AdditionalStart() { animator = GetComponent <Animator>(); networkAnimator = GetComponent <NetworkAnimator>(); weaponHolder = GetComponent <WeaponHolder>(); // Disable minimap icon for enemies if (!isLocalPlayer) { transform.GetChild(0).gameObject.SetActive(false); } }
void Start() { if (!isLocalPlayer) { return; } anim = GetComponent <NetworkAnimator> (); anim2 = GetComponent <Animator> (); rb2d = GetComponent <Rigidbody2D> (); bc = bc.GetComponent <BoxCollider2D> (); Slidecollider.gameObject.SetActive(false); }
private void Start() { animator = GetComponent <Animator>(); networkAnimator = GetComponent <NetworkAnimator>(); if (isLocalPlayer) { Subscribe(); } else { animator.applyRootMotion = false; } }
private void Start() { m_animator = GetComponent <Animator>(); m_rb = GetComponent <Rigidbody2D>(); m_sr = GetComponent <SpriteRenderer>(); m_pj = GetComponent <PlayerJump>(); m_pj.JumpEvent.AddListener(OnJumpEvent); m_pm = GetComponent <PunchManager>(); m_pm.PunchEvent.AddListener(OnPunchEvent); m_na = GetComponent <NetworkAnimator>(); m_animator.runtimeAnimatorController = CharSelector.GetInstance().chars[controllerIndex]; }
private void Initialize() { if (m_Initialized) { return; } m_Initialized = true; m_Target = target as NetworkAnimator; m_AnimatorProperty = serializedObject.FindProperty("m_Animator"); m_AnimatorLabel = new GUIContent("Animator", "The Animator component to synchronize."); }
void Start() { anim = GetComponent <NetworkAnimator>(); mainCamera = Camera.main.gameObject; daspeed = speed; EnablePlayer(); yposition = originaly; timer = Time.time; runspeed = controller.m_RunSpeed; OnColorChanged(playerColor); OnNameChanged(playerName); energystatus.text = "Energy: " + fatigue.ToString(); }
void Init() { if (m_Initialized) { return; } m_Initialized = true; m_AnimSync = target as NetworkAnimator; m_AnimatorProperty = serializedObject.FindProperty("m_Animator"); m_AnimatorLabel = TextUtility.TextContent("Animator", "The Animator component to synchronize."); }
void Awake () { m_Hp = GetComponent<HasHP>(); m_Hp.hp = hpMax; m_Hp.postDead = Die; // components m_Renderers = GetComponent<CharacterRenderer> (); m_Animator = GetComponent<Animator>(); m_NetworkAnimator = GetComponent<NetworkAnimator>(); m_InterpolatePosition = gameObject.AddComponent<InterpolatePosition>(); // detector crateDetector.doObtain = Obtain; damageDetector.doDamage = Hit; terrainDetector.postDetect = (Collision) => { m_Floating = false; terrainDetector.gameObject.SetActive(false); }; }
void Awake() { id = s_Random.Next(); m_Hp = GetComponent<PropertyHP>(); m_Hp.hp = hpMax; m_Hp.postDead = Die; // life state { hitDisabled.postChanged += (_counter, _val) => { if (_counter == 0) damageDetector.enabled = true; else if (_counter.old == 0) damageDetector.enabled = false; }; } // components m_NetworkAnimator = GetComponent<NetworkAnimator>(); m_InterpolatePosition = gameObject.AddComponent<InterpolatePosition>(); m_AnimationEventor.postThrowAway += ListenAnimationEventThrowAway; // detector crateDetector.doObtain = Obtain; damageDetector.doDamage = Hit; terrainDetector.postDetect = (Collision) => { floating = false; terrainDetector.gameObject.SetActive(false); }; }
void Awake() { anim = gameObject.GetComponent<NetworkAnimator>(); }
void Start() { animator = GetComponent<Animator>(); networkAnimator = GetComponent<NetworkAnimator>(); navMeshAgent = GetComponent<NavMeshAgent>(); }
// Use this for initialization void Start () { playerTran = transform; playerAni = GetComponent<NetworkAnimator>(); charContr = GetComponent<CharacterController>(); playerAudio = GetComponent<PlayerAudioController>(); playerCam = GetComponent<PlayerCamera>(); Transform childCam = playerTran.FindChild("camera"); if(childCam) { childCam.GetComponent<Camera>().enabled = isLocalPlayer; childCam.GetComponent<AudioListener>().enabled = isLocalPlayer; } if (team != PlayerTeam.NotPicked) { Renderer r = GetComponent<Renderer>(); if(r) r.material.color = team == PlayerTeam.TeamYellow ? Color.yellow : Color.blue; if (team == PlayerTeam.TeamBlue) for (int i = 0; i < charRend.Count; i++) { charRend[i].material = blueMat[i]; } else for (int i = 0; i < charRend.Count; i++) { charRend[i].material = yellowMat[i]; } } if (isLocalPlayer) localInstance = this; }
void Start() { // Only enable sound and camera for player if it's the local player if (isLocalPlayer) { // Disable and Enable Cameras / AudioListener try { GameObject.Find("Main Camera").SetActive(false); } catch { } characterCam.enabled = true; audioListener.enabled = true; //characterCam.transform.GetChild(0).GetComponent<Camera>().enabled = true; //m_MouseLook.Init(transform, characterCam.transform); } cam = characterCam.GetComponent<CharacterCamera>(); stats = GetComponent<PlayerStats>(); Speed = stats ? stats.speed : Speed; // Only use speed from playerStats if it is not null animNetwork = GetComponent<NetworkAnimator>(); animLocal = GetComponent<Animator>(); playerBehaviour = GetComponent<PlayerBehaviour>(); }