private void chatTypeBox_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter && chatTypeBox.Text.Length > 0) { nt.Send("chatmsg"); nt.Send(chatTypeBox.Text); } }
private void NewClientEvent(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); TcpClientConnected.Set(); string c; NetTunnel nt = new NetTunnel(client, timeout); int err = nt.Receive(out c); if (err == 0) { if (c == "joinlobby") { string n; err = nt.Receive(out n); LobbyListEntry lle = new LobbyListEntry(); lle.name = n; lle.tc = client; err = nt.Send("Test String"); string ip_str = client.Client.LocalEndPoint.ToString(); lle.i = lobby_list.Count; lobby_list.Add(lle); } else if (c == "joingame") { string game_id; string n; string seat; err = nt.Receive(out game_id); err = nt.Receive(out n); err = nt.Receive(out seat); bool success = ((GameRoom)game_rooms[int.Parse(game_id)]).AddPlayer(new GamePlayer(client, n, 0), int.Parse(seat)); if (success) { err = nt.Send("You have joined " + game_id); } else { err = nt.Send("joined failed" + game_id); } } } RestartTcpListeningCallback d = new RestartTcpListeningCallback(RestartTcpListening); d.Invoke(); }
public Client(string username_) { InitializeComponent(); this.username = username_; label1.Text = label1.Text + "\n" + username; lobbyTunnel = new NetTunnel(500); lobbyTunnel.Connect(address, 5000); lobbyTunnel.Send ("joinlobby"); lobbyTunnel.Send (username); string WelcomeMessage; lobbyTunnel.Receive(out WelcomeMessage); receiveGameList(); MessageBox.Show(WelcomeMessage); }
public Client(string username_) { InitializeComponent(); this.username = username_; label1.Text = label1.Text + "\n" + username; lobbyTunnel = new NetTunnel(500); lobbyTunnel.Connect(address, 5000); lobbyTunnel.Send("joinlobby"); lobbyTunnel.Send(username); string WelcomeMessage; lobbyTunnel.Receive(out WelcomeMessage); receiveGameList(); MessageBox.Show(WelcomeMessage); }
private void RequestHandler() { for (int i = 0; i < lobby_list.Count; i++) { while (((LobbyListEntry)lobby_list[i]).tc.Available > 0) { string c; TcpClient tc = ((LobbyListEntry)lobby_list[i]).tc; NetTunnel nt = new NetTunnel(tc, timeout); int err = nt.Receive(out c); if (err == 0) { if (c == "requestroomlist") { for (int j = 0; j < game_rooms.Count; j++) { err = nt.Send(((GameRoom)game_rooms[j]).id.ToString() + "," + ((GameRoom)game_rooms[j]).name + "," + ((GameRoom)game_rooms[j]).player_cnt + "," + ((GameRoom)game_rooms[j]).chips); } err = nt.Send("endaddgame"); //MessageBox.Show("request received, " + Convert.ToString(err)); } else if (c == "requsers") { string game_id; err = nt.Receive(out game_id); for (int j = 0; j < ((GameRoom)game_rooms[int.Parse(game_id)]).player.Length; j++) { if (((GameRoom)game_rooms[int.Parse(game_id)]).player[j].active) { err = nt.Send(((GameRoom)game_rooms[int.Parse(game_id)]).player[j].name + "," + ((GameRoom)game_rooms[int.Parse(game_id)]).player[j].chips); } } err = nt.Send("endplayerlist"); } } Thread.Sleep(0); } Thread.Sleep(0); } }
private void receiveGameList() { lobbyTunnel.Send("requestroomlist"); rooms.Clear(); listView1.Items.Clear(); while (true) { string tmp; lobbyTunnel.Receive(out tmp); if (tmp == "endaddgame") { listView1.Columns[0].Width = listView1.Width * 5 / 100; listView1.Columns[1].Width = listView1.Width * 59 / 100; listView1.Columns[2].Width = listView1.Width * 15 / 100; listView1.Columns[3].Width = listView1.Width * 20 / 100; return; } else { GameListEntry gle = new GameListEntry(); string[] game = tmp.Split(','); if (game.Length == 4) { gle.gameID = game[0]; gle.gameName = game[1]; gle.playerCount = game[2]; gle.totalChips = game[3]; rooms.Add(gle); ListViewItem lvi = new ListViewItem(game); listView1.Items.Add(lvi); } } } }
public GameRoom(string ticket) { InitializeComponent(); this.txtGroup = new System.Windows.Forms.TextBox[9]; for (int i = 0; i < this.txtGroup.Length; i++) { this.txtGroup[i] = new System.Windows.Forms.TextBox(); this.txtGroup[i].BackColor = System.Drawing.Color.Khaki; this.txtGroup[i].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.txtGroup[i].Cursor = System.Windows.Forms.Cursors.Default; this.txtGroup[i].Location = new System.Drawing.Point(0, 0 + i * 25); this.txtGroup[i].Name = "txtGroup[" + i.ToString() + "]"; this.txtGroup[i].ReadOnly = true; this.txtGroup[i].Size = new System.Drawing.Size(107, 20); this.txtGroup[i].TabIndex = 0; this.txtGroup[i].TextAlign = System.Windows.Forms.HorizontalAlignment.Center; } for (int i = 0; i < this.txtGroup.Length; i++) { this.Controls.Add(this.txtGroup[i]); } nt = new NetTunnel(100); nt.Connect(address, 5000); nt.StartAsyncReceive(); nt.Send("useticket"); nt.Send(ticket); string tmp; nt.Receive(out tmp, 5000); getTableStatus(); string success; bool temp = nt.Receive(out success, 10000); MessageBox.Show(success + temp.ToString()); }
public GameRoom(string ticket) { InitializeComponent(); this.txtGroup = new System.Windows.Forms.TextBox[9]; for (int i = 0; i < this.txtGroup.Length; i++) { this.txtGroup[i] = new System.Windows.Forms.TextBox(); this.txtGroup[i].BackColor = System.Drawing.Color.Khaki; this.txtGroup[i].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.txtGroup[i].Cursor = System.Windows.Forms.Cursors.Default; this.txtGroup[i].Location = new System.Drawing.Point(0, 0 + i * 25); this.txtGroup[i].Name = "txtGroup[" + i.ToString() + "]"; this.txtGroup[i].ReadOnly = true; this.txtGroup[i].Size = new System.Drawing.Size(107, 20); this.txtGroup[i].TabIndex = 0; this.txtGroup[i].TextAlign = System.Windows.Forms.HorizontalAlignment.Center; } for (int i = 0; i < this.txtGroup.Length; i++) { this.Controls.Add(this.txtGroup[i]); } nt = new NetTunnel(100); nt.Connect(address, 5000); nt.StartAsyncReceive(); nt.Send("useticket"); nt.Send(ticket); string tmp; nt.Receive(out tmp,5000); getTableStatus(); string success; bool temp = nt.Receive(out success, 10000); MessageBox.Show(success + temp.ToString()); }