protected override void OnWindowGUIAfterContent() { // label with status string strStatus = "Disconnected"; if (NetStatus.IsClientConnecting()) { strStatus = "Connecting."; for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++) { strStatus += "."; } } else if (NetStatus.IsClientConnected()) { strStatus = "Connected"; } GUILayout.Label("Status: " + strStatus); // button for connecting/disconnecting/refreshing string buttonText = "Connect"; System.Action buttonAction = this.ConnectDirectly; if (NetStatus.IsClientConnecting()) { buttonText = "Disconnect"; buttonAction = this.Disconnect; } else if (NetStatus.IsClientConnected()) { GUI.enabled = false; buttonText = "Connected"; buttonAction = () => {}; } else { if (LanTabIndex == m_currentTabIndex) { GUI.enabled = !m_netDiscoveryHUD.IsRefreshing; buttonText = m_netDiscoveryHUD.IsRefreshing ? ("Refreshing." + new string('.', (int)((Time.time * 2) % 3))) : "Refresh LAN"; buttonAction = () => m_netDiscoveryHUD.Refresh(); } else if (InternetTabIndex == m_currentTabIndex) { GUI.enabled = !_isRefreshingMasterServerList; buttonText = _isRefreshingMasterServerList ? ("Refreshing." + new string('.', (int)((Time.time * 2) % 3))) : "Refresh servers"; buttonAction = async() => await RefreshMasterServersButtonPressed(); } } if (GUIUtils.ButtonWithCalculatedSize(buttonText, 80, 30)) { buttonAction(); } GUI.enabled = true; }
protected override void OnWindowGUI() { GUILayout.Label("IP:"); m_ipStr = GUILayout.TextField(m_ipStr, GUILayout.Width(200)); GUILayout.Label("Port:"); m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100)); GUILayout.Space(40); // label with status string strStatus = "Disconnected"; if (NetStatus.IsClientConnecting()) { strStatus = "Connecting."; for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++) { strStatus += "."; } } else if (NetStatus.IsClientConnected()) { strStatus = "Connected"; } GUILayout.Label("Status: " + strStatus); // button for connecting/disconnecting string buttonText = "Connect"; System.Action buttonAction = this.Connect; if (NetStatus.IsClientConnecting()) { buttonText = "Disconnect"; buttonAction = this.Disconnect; } else if (NetStatus.IsClientConnected()) { GUI.enabled = false; buttonText = "Connected"; buttonAction = () => {}; } if (GUILayout.Button(buttonText, GUILayout.MinWidth(80), GUILayout.Height(30), GUILayout.ExpandWidth(false))) { buttonAction(); } }
protected override void OnWindowGUIAfterContent() { GUILayout.Space(40); // label with status string strStatus = "Disconnected"; if (NetStatus.IsClientConnecting()) { strStatus = "Connecting."; for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++) { strStatus += "."; } } else if (NetStatus.IsClientConnected()) { strStatus = "Connected"; } GUILayout.Label("Status: " + strStatus); // button for connecting/disconnecting string buttonText = "Connect"; System.Action buttonAction = this.Connect; if (NetStatus.IsClientConnecting()) { buttonText = "Disconnect"; buttonAction = this.Disconnect; } else if (NetStatus.IsClientConnected()) { GUI.enabled = false; buttonText = "Connected"; buttonAction = () => {}; } if (GUIUtils.ButtonWithCalculatedSize(buttonText, 80, 30)) { buttonAction(); } }