コード例 #1
0
    /// <summary>
    /// 借珍珠
    /// </summary>
    /// <param name="gold"></param>
    /// <param name="uid"></param>
    public void SendBorrowGold(int gold, string uid, CallBack <float> call)
    {
        SendBorrowReturnGold req = new SendBorrowReturnGold();

        req.glod = gold;
        req.uid  = uid;
        NetProcess.SendRequest <SendBorrowReturnGold>(req, ProtoIdMap.CMD_SendBorrowGold, (msg) =>
        {
            SendBorrowReturnGoldAck ack = msg.Read <SendBorrowReturnGoldAck>();
            if (ack.code == 1)
            {
                //Global.Inst.GetController<CommonTipsController>().ShowTips("打赏成功!");
                PlayerModel.Inst.UserInfo.gold -= gold;
                GlobalEvent.dispatch(eEvent.UPDATE_PROP);
                if (call != null)
                {
                    call(ack.data.ware);
                    //}
                    //if (mView!=null) {
                    //    mView.UpdateByNet();
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #2
0
        void InitGame(int mode, bool ispvp = false)
        {
            Init(mode, _renderer);

            if (ispvp == false)
            {
                if (mode == 1)
                {
                    User.Color = eTeam.White;
                }
                else
                {
                    User.Color = eTeam.Black;
                }
            }

            if (User.Color == eTeam.Black)
            {
                _renderer.UpdateTurnBackground(eTeam.Black);

                if (ispvp == true)
                {
                    NetProcess.SendPassThroughMessage(x - 1, y - 1, User.Color);
                }
            }
            else
            {
                _renderer.UpdateTurnBackground(eTeam.White);
            }
        }
コード例 #3
0
    /// <summary>
    /// 获取俱乐部信息
    /// </summary>
    public void SendGetClubInfo()
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, ProtoIdMap.CMD_SendGetClubInfo, (msg) =>
        {
            ClubInfoAck ack = msg.Read <ClubInfoAck>();
            if (ack.code == 1 && ack.data.ClubInfo != null)
            {
                SendGetClubPlayerInfo();
                ClubModel.Inst.mClubId   = ack.data.ClubInfo.clubId;
                ClubModel.Inst.mClubData = ack.data.ClubInfo;
            }
            else
            {
                if (ack.code == 15)
                {//需要创建一个俱乐部
                    BaseView.GetWidget <CreateClubWidget>(AssetsPathDic.CreateClubWidget, Global.Inst.GetController <MainController>().mView.transform);
                }
                else
                {
                    GameUtils.ShowErrorTips(ack.code);
                }
            }
        });
    }
コード例 #4
0
    /// <summary>
    /// 获取房间信息
    /// </summary>
    public void SendJoinRoom(string roomId)
    {
        MJJoinRoomRequest req = new MJJoinRoomRequest();

        req.roomId = roomId;
        NetProcess.SendRequest <MJJoinRoomRequest>(req, MJProtoMap.CMD_GoIntoRoom, (msg) =>
        {
            StartGameBackData data = msg.Read <StartGameBackData>();
            if (data.code == 1)
            {
                //发送位置信息给服务器
                if (PlayerModel.Inst.address != null)
                {
                    NetProcess.SendRequest <SendAddrReq>(PlayerModel.Inst.address, MJProtoMap.CMD_SendAddress, (msgData) =>
                    {
                        SQDebug.Log("gps 返回");
                    }, false);
                }
                if (mGameUI != null)
                {
                    mGameUI.ReSetUI(true);
                    MJGameModel.Inst.ResetData();
                }
                HandleStartGameData(data.data);
            }
            else
            {
                GameUtils.ShowErrorTips(data.code);
            }
        });
    }
コード例 #5
0
    /// <summary>
    /// 获取俱乐部玩家列表
    /// </summary>
    /// <param name="call"></param>
    public void SendGetClubPlayerInfo()
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, ProtoIdMap.CMD_SendGetClubUsers, (msg) =>
        {
            ClubPlayerInfoAck data = msg.Read <ClubPlayerInfoAck>();
            if (data.code == 1)
            {
                if (data.data != null)
                {
                    ClubModel.Inst.AllPlayerPeach = data.data.allPlayerPeach;
                }
                if (data.data != null && data.data.list != null)
                {
                    ClubModel.Inst.ClubPlayerInfoData = data.data.list;
                }
                ClubView view = Global.Inst.GetController <ClubController>().OpenWindow() as ClubView;
                view.SetData(ClubModel.Inst.mClubData);
            }
            else
            {
                GameUtils.ShowErrorTips(data.code);
            }
        });
    }
コード例 #6
0
    /// <summary>
    /// 获取代理接入打赏纪律
    /// </summary>
    /// <param name="req"></param>
    public void SendGetNewPageAgentBRInfo(SendGetAgentBRDetail req, CallBack <SendGetAgentBRTotal> call)
    {
        NetProcess.SendRequest <SendGetAgentBRDetail>(req, ProtoIdMap.CMD_SendGetBRRecord, (msg) =>
        {
            SendGetAgentBRAck ack = msg.Read <SendGetAgentBRAck>();
            if (ack.code == 1)
            {
                SendGetAgentBRTotal num = null;
                if (ack.data != null)
                {
                    num = ack.data.totalNum;
                    MainViewModel.Inst.UpdateAgentList(req.type, req.page, ack.data.infoList);
                }

                if (call != null)
                {
                    call(num);
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #7
0
    /// <summary>
    /// 获取盈利收入信息
    /// </summary>
    /// <param name="req"></param>
    public void SendGetNewPageGainInfo(SendGetGainDetail req, CallBack <PlayerRecordDetailNum> call)
    {
        NetProcess.SendRequest <SendGetGainDetail>(req, ProtoIdMap.CMD_SendGainDetail, (msg) =>
        {
            SendGetGainAck ack = msg.Read <SendGetGainAck>();
            if (ack.code == 1)
            {
                PlayerRecordDetailNum nums = null;
                if (ack.data != null)
                {
                    nums = ack.data.statisticsNum;
                    MainViewModel.Inst.UpdateGainList(req.type, req.page, ack.data.infoList);
                }

                if (call != null)
                {
                    call(nums);
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #8
0
 /// <summary>
 /// 获取玩家详细记录
 /// </summary>
 /// <param name="req"></param>
 /// <param name="call"></param>
 public void SendGetNewPagePlayerDetailRecord(SendGetAgentBRDetail req, CallBack <PlayerRecordDetailNum> call)
 {
     NetProcess.SendRequest <SendGetAgentBRDetail>(req, ProtoIdMap.CMD_SendGetPlayerRecordDetail, (msg) =>
     {
         PlayerRecordDetailBack ack = msg.Read <PlayerRecordDetailBack>();
         if (ack.code == 1)
         {
             if (ack.data != null)
             {
                 MainViewModel.Inst.UpdatePlayerRecordDetailList(req.page, ack.data.infoList);
             }
             if (call != null)
             {
                 if (ack.data != null)
                 {
                     call(ack.data.num);
                 }
                 else
                 {
                     call(null);
                 }
             }
         }
         else
         {
             GameUtils.ShowErrorTips(ack.code);
         }
     });
 }
コード例 #9
0
    /// <summary>
    /// 获取仓库信息
    /// </summary>
    /// <param name="call"></param>
    public void SendGetWareInfo(CallBack call)
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, ProtoIdMap.CMD_SendGetWareInfo, (msg) =>
        {
            SendGetWareInfoAck ack = msg.Read <SendGetWareInfoAck>();
            if (ack.code == 1)
            {
                PlayerModel.Inst.UserInfo.gold      = ack.data.info.gold;
                PlayerModel.Inst.UserInfo.wareHouse = ack.data.info.ware;
                PlayerModel.Inst.UserInfo.roomCard  = ack.data.info.roomCard;
                GlobalEvent.dispatch(eEvent.UPDATE_PROP);

                if (call != null)
                {
                    call();
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #10
0
    /// <summary>
    /// 获取玩家信息
    /// </summary>
    /// <param name="uid"></param>
    public void SendGetPlayerInfo(string uid, int seatId)
    {
        SendGetGoldFlowerUserInfoReq req = new SendGetGoldFlowerUserInfoReq();

        req.uid = uid;
        NetProcess.SendRequest <SendGetGoldFlowerUserInfoReq>(req, GoldFlowerProtoIdMap.CMD_SendGetPlayerInfo, (Msg) =>
        {
            SendGetGoldFlowerUserInfoAck ack = Msg.Read <SendGetGoldFlowerUserInfoAck>();
            if (ack.code == 1)
            {
                GameUserInfoWidget widget = BaseView.GetWidget <GameUserInfoWidget>(AssetsPathDic.GameUserInfoWidget, mView.transform);
                widget.SetData(!(seatId == XXGoldFlowerGameModel.Inst.mMySeatId), ack.data.info.headUrl, ack.data.info.nickName, ack.data.info.userId, ack.data.info.address + "", seatId, (index) =>
                {
                    SendReceiveGameChat chat = new SendReceiveGameChat();
                    chat.fromSeatId          = XXGoldFlowerGameModel.Inst.mMySeatId;
                    chat.toSeatId            = seatId;
                    chat.faceIndex           = index;
                    chat.chatType            = (int)eGameChatContentType.HDFace;
                    SendGameChat(chat);
                });
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #11
0
    /// <summary>
    /// 发送准备
    /// </summary>
    public void SendReady(CallBack call = null)
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, GoldFlowerProtoIdMap.CMD_SendRready, (msg) =>
        {
            CommonRecieveProto ack = msg.Read <CommonRecieveProto>();
            if (ack.code == 1)
            {
            }
            else if (ack.code == 104 || ack.code == 105 || ack.code == 24 || ack.code == 13 || ack.code == 7 || ack.code == 6)
            {
                bool gold = XXGoldFlowerGameModel.Inst.mGoldPattern;
                XXGoldFlowerGameModel.Inst.CleanMode();
                Global.Inst.GetController <MainController>().OpenWindow();
                CloseWindow();
            }
            else
            {
                //GameUtils.ShowErrorTips(ack.code);
                if (call != null)
                {
                    call();
                }
            }
        });
    }
コード例 #12
0
    /// <summary>
    /// 进入游戏服务器
    /// </summary>
    /// <param name="ip"></param>
    /// <param name="port"></param>
    /// <param name="gameType"></param>
    public void ConnectGameServer(string ip, int port, bool reconnect = false)
    {
        Global.Inst.GetController <NetLoadingController>().ShowLoading(true, false);
        int old = NetProcess.mCurConnectSessionId;

        NetProcess.Connect(ip, port, (b, i) =>
        {
            Global.Inst.GetController <NetLoadingController>().ShowLoading(false);
            if (b)
            {
                LoginModel.Inst.mSessionId = i;
                NetProcess.ReleaseConnectExpectID(i);
                MainViewModel.Inst.mNowIp   = ip;
                MainViewModel.Inst.mNowPort = port;
                GameManager.Instance.StartHeartBreath(Reconnect);
                Engine.ConnectionManager.Instance.MessageEventQueue.ClearAll();
                LoginToGameServer();
            }
            else
            {
                if (reconnect)
                {
                    GameManager.Instance.ReConnet();
                }
                else
                {
                    Global.Inst.GetController <CommonTipsController>().ShowTips("服务器维护中,请稍后再试", "确定", true, () =>
                    {
                    }, null, null, "网络异常");
                }
            }
        });
    }
コード例 #13
0
    /// <summary>
    /// 离开房间
    /// </summary>
    public void SendLeaveRoom()
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, TenProtoIdMap.CMD_SendLeaveRoom, (msg) =>
        {
            CommonRecieveProto ack = msg.Read <CommonRecieveProto>();
            if (ack.code == 1)
            {
            }
            else if (ack.code == 104 || ack.code == 105 || ack.code == 24 || ack.code == 13 || ack.code == 7 || ack.code == 6)
            {
                bool gold = TenModel.Inst.mGoldPattern;
                TenModel.Inst.CleanModel();
                Global.Inst.GetController <GamePatternController>().SendGetRoomList((patternView) =>
                {
                    SQSceneLoader.It.LoadScene("HALL", () =>
                    {
                        Global.Inst.GetController <GamePatternController>().OpenWindow();
                        CloseWindow();
                    });
                    if (!gold)
                    {
                        patternView.BackToFriendWidget();
                    }
                });
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #14
0
    /// <summary>
    /// 获取玩家之间的距离
    /// </summary>
    public void SendGetPlayerDistances()
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, GoldFlowerProtoIdMap.CMD_SendGetPlayerDistances, (msg) =>
        {
            SendGoldFlowerDistanceAck ack = msg.Read <SendGoldFlowerDistanceAck>();
            if (ack.code == 1)
            {
                GameDistanceWidget widget = BaseView.GetWidget <GameDistanceWidget>(AssetsPathDic.GameDistanceWidget, mView.transform);
                if (ack.data.distances != null)
                {
                    for (int i = 0; i < ack.data.distances.Count; i++)
                    {
                        SendGoldFlowerDistanceInfo dis = ack.data.distances[i];
                        widget.AddDistancePaire(dis.leftHead, dis.leftName, dis.leftUid, dis.RightHead, dis.RightName, dis.RightUid, dis.distance + "Km");
                    }
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #15
0
        private void NetworkProcess()
        {
            //network
            {
                //network thread
                Task.Run(() =>
                {
                    while (true)
                    {
                        NetProcess.start();
                        NetProcess.client.PacketRecvSync();
                        Thread.Sleep(1);
                    }
                });

                //network thread
                Task.Run(() =>
                {
                    DateTime checktime = DateTime.Now;

                    while (true)
                    {
                        NetProcess.Loop();
                        Thread.Sleep(1);
                    }
                });
            }
        }
コード例 #16
0
        async void OnLoginButtonClicked(object sender, EventArgs e)
        {
            User.Username = usernameEntry.Text;
            User.Password = passwordEntry.Text;

            if (User.Username == null || User.Password == null)
            {
                messageLabel.Text = "아이디와 비번을 다시 입력하세요";
                return;
            }

            NetProcess.SendLogin(User.Username, User.Password);

            if (User.Username == "강병욱" || User.Username == "nhs")
            {
                MainPage mainpage = Parent as MainPage;

                bool find = false;
                foreach (var child in mainpage.Children)
                {
                    if (child.Title == "찬송")
                    {
                        find = true;
                    }
                }
                if (find == false)
                {
                    mainpage.Children.Add(new Hymn());
                }
            }
        }
コード例 #17
0
    /// <summary>
    /// 处理消息
    /// </summary>
    /// <param name="messageId"></param>
    /// <param name="deal"></param>
    public void SendDealMessage(int messageId, int deal, Action call)
    {
        SendDealMessageReq req = new SendDealMessageReq();

        req.id   = messageId;
        req.deal = deal;
        NetProcess.SendRequest <SendDealMessageReq>(req, ProtoIdMap.CMD_SendDealMessage, (msg) =>
        {
            DealMessageRecieveProto ack = msg.Read <DealMessageRecieveProto>();
            if (ack.code == 1)
            {
                if (call != null)
                {
                    call();
                }
                if (ack.data != null && !string.IsNullOrEmpty(ack.data.agentId))
                {
                    PlayerModel.Inst.UserInfo.agentId = ack.data.agentId;
                    //  mView.SetClubState(false);
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #18
0
 /// <summary>
 /// 获取俱乐部玩家信息并刷新
 /// </summary>
 /// <param name="callback"></param>
 public void SendGetClubPlayerInfoAndUpdate(CallBack <ClubInfo> callback)
 {
     NetProcess.SendRequest <CommonSendProto>(null, ProtoIdMap.CMD_SendGetClubUsers, (msg) =>
     {
         ClubPlayerInfoAck data = msg.Read <ClubPlayerInfoAck>();
         if (data.code == 1)
         {
             if (data.data != null)
             {
                 ClubModel.Inst.AllPlayerPeach = data.data.allPlayerPeach;
             }
             if (data.data != null && data.data.list != null)
             {
                 ClubModel.Inst.ClubPlayerInfoData = data.data.list;
             }
             if (callback != null)
             {
                 callback(ClubModel.Inst.mClubData);
             }
         }
         else
         {
             GameUtils.ShowErrorTips(data.code);
         }
     });
 }
コード例 #19
0
    /// <summary>
    /// 重连
    /// </summary>
    public void ReConnet()
    {
        mLastReconnetTime          = Time.realtimeSinceStartup;//重连时间
        LoginModel.Inst.mSessionId = -1;
        Global.Inst.GetController <NetLoadingController>().ShowLoading(false);
        GameManager.Instance.CancelHeartBreath();
        NetProcess.ReleaseAllConnect();
        CallBack call = () =>
        {
            SQDebug.Log("重连次数" + mAutoReConnectNum);
            if (mBreathCallBack == null)
            {
                Global.Inst.GetController <MainController>().BackToMain(Ip, port);
            }
            else
            {
                mBreathCallBack(MainViewModel.Inst.mNowIp, MainViewModel.Inst.mNowPort);
            }
        };

        if (mAutoReConnectNum < 3)//如果自动重连次数少于两次就弹出提示
        {
            mAutoReConnectNum++;
            call();
        }
        else
        {
            Global.Inst.GetController <CommonTipsController>().ShowTips("网络连接失败", "尝试连接|退出游戏", true, call, () =>
            {
                Application.Quit();
            }, null, "网络异常");
        }
    }
コード例 #20
0
    public void SendBuyRoomCard(int id)
    {
        SendPayBuyRoomCardReq req = new SendPayBuyRoomCardReq();

        req.id = id;
        NetProcess.SendRequest <SendPayBuyRoomCardReq>(req, ProtoIdMap.CMD_SendBuyRoomCard, (msg) =>
        {
            SendPayBuyRoomCardAck ack = msg.Read <SendPayBuyRoomCardAck>();

            if (ack.code == 1)
            {
                Global.Inst.GetController <CommonTipsController>().ShowTips("购买成功");
                if (ack.data != null)
                {
                    PlayerModel.Inst.UserInfo.gold     = ack.data.gold;
                    PlayerModel.Inst.UserInfo.roomCard = ack.data.roomCard;
                    PlayerModel.Inst.UpdateRoomCardGlods(ack.data.roomCard, ack.data.gold);
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
コード例 #21
0
 /// <summary>
 /// 换桌
 /// </summary>
 public void SendChangeDesk()
 {
     NetProcess.SendRequest <CommonSendProto>(null, MJProtoMap.CMD_SendChangeDesk, (msg) =>
     {
         StartGameBackData data = msg.Read <StartGameBackData>();
         if (data.code == 1)
         {
             if (mGameUI != null)
             {
                 mGameUI.ReSetUI(true);
                 MJGameModel.Inst.ResetData();
                 MJGameModel.Inst.mState = eMJRoomStatus.GAMEOVER;
                 MJGameModel.Inst.mStartGameData.roomInfo.roomState = eRoomState.GAMEOVER;//改变房间状态
                 SetTimeout.remove(ShowSmallSettle);
                 SetTimeout.remove(ChangHandsCardsShow);
             }
             HandleStartGameData(data.data);
         }
         else
         {
             GameUtils.ShowErrorTips(data.code);
             BackToClub();
         }
     });
 }
コード例 #22
0
    /// <summary>
    /// 购买商店物品
    /// </summary>
    /// <param name="mData"></param>
    /// <param name="_type"></param>
    public void SendPayInfo(RechargeData mData, int _payType)
    {
        string appName = Application.productName;

        if (mData.type == ePropType.golds)
        {
            desc = mData.cost + "金币";
            v    = "金币";
        }
        else
        {
            desc = mData.cost + "房卡";
            v    = "房卡";
        }

        string ip      = GetIP();//ip地址
        string appInfo = "小熊字牌|com.xftd.xiaoxiongzipai";

#if UNITY_IPHONE
        appInfo = "小熊游戏|com.xftd.xiaoxiongzipai";
#endif
        PayItemId req = new PayItemId();
        req.id      = mData.id;
        req.subject = v;
        req.body    = desc;
        req.appinfo = appInfo;
        //支付方式
        req.payChannelId = _payType == 1 ? "wechat" : "alipay";
#if UNITY_ANDROID
        req.version = "android_v2_0_1";
#elif UNITY_IPHONE
        req.version = "ios_v2_0_1";
#endif
        NetProcess.SendRequest <PayItemId>(req, ProtoIdMap.CMD_SendPayInfo, (msg) =>
        {
            PayInfoBack data = msg.Read <PayInfoBack>();
            if (data.code == 1)
            {
                PayInfoItem pdata = data.data.payData;
                //*@param appKey 签名
                //*@param ip ip
                //*@param subject 商品名称
                //*@param amount 订单总金额,单位分
                //*@param body 商品描述
                //*@param orderNo 订单号
                //*@param notifyUrl 支付结果通知地址
                //*@param cpChannel 渠道,(非必填)
                //*@param description 订单附加描述(非必填)
                //*@param extra 附加数据(非必填)
                //*@param paySytle 支付方式 1:微信  2:支付宝
                //* @param appInfo APP信息  应用名 | 包名
                SixqinSDKManager.Inst.SendMsg(SixqinSDKManager.RECHARGE, pdata.appKey, pdata.ip, v, int.Parse(pdata.amount), desc, pdata.orderNo, pdata.notifyUrl, "", "", "", _payType.ToString(), appInfo);
            }
            else
            {
                GameUtils.ShowErrorTips(data.code);
            }
        });
    }
コード例 #23
0
        async void OnLoginClicked(object sender, System.EventArgs e)
        {
            string inputstring = await InputBox(this.Navigation);

            User.myInfo.NickName = inputstring;

            NetProcess.SendLogin(inputstring, inputstring);
        }
コード例 #24
0
 public MainView mView;//view
 public MainController() : base("MainView", "Windows/MainView/MainView")
 {
     SetModel <MainViewModel>();
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnGetGoldChang, OnGetRoomCardGlodsUpdate);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_GetPayBackInfo, OnGetPayBackInfo);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnNewMessageGet, OnNewMessageGet);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnNewMailShowRed, OnNewMailShowRed);
 }
コード例 #25
0
 /// <summary>
 /// 离开房间按钮点击
 /// </summary>
 public void OnCloseClick()
 {
     Global.Inst.GetController <MJGameController>().SendLeaveRoom(() =>
     {
         NetProcess.InitNetWork(GameManager.Instance.Ip, GameManager.Instance.port);
         Global.Inst.GetController <MJGameController>().ConnectedToHallServer(null);
     });
 }
コード例 #26
0
        int CheckKey(int mode, bool isSend = false)
        {
            if (isComputer)
            {
                var ret = pOmok[curStone].placement(x, y, curStone);
                pOmok[curStone].getXY(ref x, ref y);

                if (ret != 11 && isSend == false)  //삼삼   //내부 체크는 1,1부터 시작 하나 그래픽 ui는 0,0부터 시작
                {
                    _renderer.UpdateStone(x, y, curStone == 0 ? eTeam.Black : eTeam.White);
                }

                if (isSend == true) //네트워크는 기본 0,0 기준이라 변환해준다.
                {
                    NetProcess.SendPassThroughMessage(x - 1, y - 1, User.Color);
                }

                return(ret);
            }
            else if (aix != -1 && aiy != -1)
            {
                if (isSend == false)
                {
                    //내부 좌표는 1,1 시작 ui이는 0,0 시작이라 변환
                    x = aix + 1;
                    y = aiy + 1;
                }
                else
                {
                    x = aix + 1;
                    y = aiy + 1;
                }

                aix = aiy = -1;

                var ret = pOmok[curStone].placement(x, y, curStone);
                if (ret != 11 && ret != 10 && isSend == false) //삼삼 11 이미 놓여졌음 10
                {
                    _renderer.UpdateStone(x, y, curStone == 0 ? eTeam.Black : eTeam.White, true);
                }

                if (isSend == true) //네트워크는 기본 0,0 기준이라 변환해준다.
                {
                    NetProcess.SendPassThroughMessage(x - 1, y - 1, User.Color == eTeam.White ? eTeam.Black : eTeam.White);
                }

                else
                {
                }

                return(ret);
            }
            else
            {
                return(0);
            }
        }
コード例 #27
0
 void Awake()
 {
     It = this;
     mConnectionManager = new ConnectionManager();
     mConnectionManager.OnConnectEvent = OnExecConnect;
     mConnectionManager.OnReceiveEvent = OnExecReceive;
     mConnectionManager.OnCloseEvent   = OnExecClose;
     mNetmaskCtr = Global.Inst.GetController <NetLoadingController>();
 }
コード例 #28
0
    /// <summary>
    /// 金币换房卡
    /// </summary>
    public void GoldChangeCard(int mId)
    {
        PayItemId req = new PayItemId();

        req.id = mId;
        NetProcess.SendRequest <PayItemId>(req, ProtoIdMap.CMD_SendPayInfo, (msg) =>
        {
        });
    }
コード例 #29
0
 void OnApplicationPause(bool b)
 {
     if (b)//最小化游戏
     {
         SQDebug.Log("程序失去焦点");
         NetProcess.ReleaseAllConnect();
         GameManager.Instance.ResetConnetTime();
     }
 }
コード例 #30
0
    /// <summary>
    /// 登录大厅服务器
    /// </summary>
    /// <param name="req"></param>
    public void LoginToServer(LoginSR.SendLogin req, CallBack call)
    {
        LoginModel.Inst.LoginData = req;
        //连接服务器
        ConnectServer(() =>
        {
            //服务器连接成功后登录服务器
            NetProcess.SendRequest <LoginSR.SendLogin>(req, ProtoIdMap.CMD_Login, (msg) =>
            {
                LoginSR.LoginBack data = msg.Read <LoginSR.LoginBack>();
                if (data.code == 1)
                {
                    if (Application.platform != RuntimePlatform.WindowsEditor && Application.platform != RuntimePlatform.OSXEditor)
                    {
                        SixqinSDKManager.Inst.SendMsg(SixqinSDKManager.GET_INSTALL_DATA);//发送扫二维码添加的好友
                    }
                    PlayerModel.Inst.Token    = data.data.userInfo.token;
                    PlayerModel.Inst.UserInfo = data.data.userInfo;
                    if (Application.platform != RuntimePlatform.WindowsEditor && Application.platform != RuntimePlatform.OSXEditor)
                    {
                        //SixqinSDKManager.Inst.InitJPUSH(PlayerModel.Inst.UserInfo.userId);//初始化jpush
                    }
                    ////公众号
                    //PlayerModel.Inst.PublicSign = data.data.publicSign;
                    //广播
                    MainViewModel.Inst.BroadMessage.Clear();

                    Global.Inst.GetController <MainController>().SendGetNotice();
                    if (!string.IsNullOrEmpty(data.roomId))//在房间中
                    {
                        Global.Inst.GetController <XXGoldFlowerGameController>().SendJoinRoomReq(data.roomId);
                    }
                    else
                    {
                        if (call != null)
                        {
                            call();
                        }
                    }
                }
                else if (data.code == 12)
                {
                    PlayerModel.Inst.Token    = data.data.userInfo.token;
                    PlayerModel.Inst.UserInfo = data.data.userInfo;
                    if (Application.platform != RuntimePlatform.WindowsEditor && Application.platform != RuntimePlatform.OSXEditor)
                    {
                        SixqinSDKManager.Inst.InitJPUSH(PlayerModel.Inst.UserInfo.userId);//初始化jpush
                    }
                    Global.Inst.GetController <GamePatternController>().ConnectGameServer(data.data.gameServer.ip, int.Parse(data.data.gameServer.port));
                }
                else
                {
                    GameUtils.ShowErrorTips(data.code);
                }
            });
        });
    }