protected void AssignData(NetPrefabMessage msg) { name = msg.name; width = msg.width; is_overground = msg.is_overground; is_underground = msg.is_underground; fw_vehicle_lane_count = msg.fw_vehicle_lane_count; bw_vehicle_lane_count = msg.bw_vehicle_lane_count; }
protected NetPrefab(NetPrefabMessage obj, GameAPI api) : base(api) { AssignData(obj); }