void Start() { spawnParent = new GameObject("Spawn Parent").transform; NetPoller.GetInstance().Polled += OnPollResult; StartCoroutine(SpawnEnemies()); }
void Start() { NetPoller.GetInstance().Polled += PrintResults; }
void Awake() { instance = this; }
void Start() { NetPoller.GetInstance().Polled += OnPollResult; }