コード例 #1
0
ファイル: PlayerObject.cs プロジェクト: dream-young-soul/soul
        //更换地图 用于普通场景
        public void ChangeMap(uint mapid, short x, short y)
        {
            GameMap target_map = MapManager.Instance().GetGameMapToID(mapid);
            if (target_map == null)
            {
                Log.Instance().WriteLog("传送地图失败,该地图id不存在," + mapid.ToString() + " x:" + x.ToString() + " y:" + y.ToString());
                return;
            }
            this.GetGameMap().RemoveObj(this);
            //召回所有幻兽-
            this.GetEudemonSystem().Eudemon_ReCallAll(true);
            target_map.AddObject(this, this.GetGameSession());

            //先清除自身对象
            this.ClearThis();

            this.SetPoint(x, y);
            //要发二个包
            NetMsg.MsgReCall1 msg = new NetMsg.MsgReCall1();
            msg.Create(null, GetGamePackKeyEx());
            msg.roleid = this.GetTypeId();
            msg.mapid = (int)this.GetGameMap().GetMapInfo().id;
            msg.x = this.GetCurrentX();
            msg.y = this.GetCurrentY();
            this.SendData(msg.GetBuffer());

            NetMsg.MsgReCall2 msg1 = new NetMsg.MsgReCall2();
            msg1.Create(null, GetGamePackKeyEx());
            msg1.roleid = this.GetTypeId();
            msg1.x = this.GetCurrentX();
            msg1.y = this.GetCurrentY();
            this.SendData(msg1.GetBuffer());

            this.GetVisibleList().Clear();

            GameStruct.Action act = new GameStruct.Action(GameStruct.Action.MOVE);
            this.PushAction(act);

            GetBaseAttr().mapid = mapid;

            this.SendJueweiNotice();
            this.SetTransmitIng(true);

              //  this.GetEudemonSystem().FlyPlay();
        }
コード例 #2
0
ファイル: PlayerObject.cs プロジェクト: dream-young-soul/soul
        //更换地图 用于副本场景
        public void ChangeFubenMap(GameMap map, short x, short y)
        {
            if (map == null) return;
            this.GetGameMap().RemoveObj(this);
            //召回所有幻兽-
            this.GetEudemonSystem().Eudemon_ReCallAll(true);
            map.AddObject(this, this.GetGameSession());

            //先清除自身对象
            this.ClearThis();

            this.SetPoint(x, y);
            //要发二个包
            NetMsg.MsgReCall1 msg = new NetMsg.MsgReCall1();
            msg.Create(null, GetGamePackKeyEx());
            msg.roleid = this.GetTypeId();
            msg.mapid = (int)this.GetGameMap().GetMapInfo().id;
            msg.x = this.GetCurrentX();
            msg.y = this.GetCurrentY();
            this.SendData(msg.GetBuffer());

            NetMsg.MsgReCall2 msg1 = new NetMsg.MsgReCall2();
            msg1.Create(null, GetGamePackKeyEx());
            msg1.roleid = this.GetTypeId();
            msg1.x = this.GetCurrentX();
            msg1.y = this.GetCurrentY();
            this.SendData(msg1.GetBuffer());

            this.GetVisibleList().Clear();

            GameStruct.Action act = new GameStruct.Action(GameStruct.Action.MOVE);
            this.PushAction(act);

            GetBaseAttr().mapid = map.GetMapInfo().id;

            this.SendJueweiNotice();
            this.SetTransmitIng(true);
        }