//穿戴装备 public void Equip(uint id, uint postion) { if (!mDicItem.ContainsKey(id)) return; //等级不够啊-- GameStruct.RoleItemInfo newEquip = mDicItem[id]; //如果该未知有装备..就发回到包裹 GameStruct.RoleItemInfo oldequip = GetEquipByPostion((byte)postion); if (oldequip != null) { UnEquip(oldequip.id, 0, false); } newEquip.postion = (ushort)postion; NetMsg.MsgOperateEquip send = new NetMsg.MsgOperateEquip(); send.SetTagEquip(); send.Create(null, play.GetGamePackKeyEx()); send.equipid = newEquip.id; send.postion = (int)postion; play.SendData(send.GetBuffer()); newEquip.postion = (ushort)postion; CalcEquipLook(newEquip); }
//脱下装备 //参数: id: 要脱下的装备id // oldpostion :要脱下的装备位置 public void UnEquip(uint id, uint oldpostion,bool isChangeLook = true) { if (!mDicItem.ContainsKey(id)) return; if (IsItemFull()) return; //包裹已满。。脱不下了 GameStruct.RoleItemInfo info = mDicItem[id]; // if (info.postion != oldpostion) return; //如果是时装- 就放到衣柜 2015.10.3 if (info.postion == NetMsg.MsgItemInfo.ITEMPOSITION_FASHION ) { info.postion = NetMsg.MsgItemInfo.ITEMPOSITION_CHEST; } //幻魂武器放到衣柜 2015.10.14 else if(info.postion == NetMsg.MsgItemInfo.ITEMPOSTION_WEPON_SOUL) { info.postion = NetMsg.MsgItemInfo.ITEMPOSITION_CHEST_SOUL; } else { info.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } NetMsg.MsgOperateEquip send = new NetMsg.MsgOperateEquip(); send.SetTagUnEquip(); send.Create(null, play.GetGamePackKeyEx()); send.equipid = info.id; send.postion = (int)oldpostion; play.SendData(send.GetBuffer()); if(isChangeLook)CalcEquipLook(info); }