protected override void OnAssignSimPlayerToPlayer(PlayerInfo playerInfo, PersistentId simPlayerId) { base.OnAssignSimPlayerToPlayer(playerInfo, simPlayerId); // notify other players NetMessageSimPlayerIdAssignement message = new NetMessageSimPlayerIdAssignement(); message.SimPlayerId = simPlayerId; message.PlayerId = playerInfo.PlayerId; _serverSession.SendNetMessage(message, _playerConnections); }
void OnMsg_NetMessageSimPlayerIdAssignement(NetMessageSimPlayerIdAssignement message, INetworkInterfaceConnection source) { if (SystemReady) { Log.Info("[PlayerRepertoireClient] OnMsg_NetMessageSimPlayerIdAssignement"); PlayerInfo playerInfo = GetPlayerInfo(message.PlayerId); if (playerInfo == null) { Log.Error("The server told us to assign a simPlayerId to a player but that player could not be found."); return; } playerInfo.SimPlayerId = message.SimPlayerId; } else { Log.Info("[PlayerRepertoireClient] *Deferring* OnMsg_NetMessageSimPlayerIdAssignement"); _deferredNetMessages.Enqueue(message); } }