private void RPC_020(NetMessage arg1, NetMessageInfo arg2) { var player = _server[arg2.Sender.Id]; switch (arg1.ReadByte()) { default: arg1.Position -= 8; ServerLogger.LogServer(_server, $"Unhandled sub 20 rpc {arg1.PeekByte()}"); break; } }
private void RPC_049(NetMessage arg1, NetMessageInfo arg2) { var player = _server[arg2.Sender.Id]; switch (arg1.ReadByte()) { case 206: //tele if (player.User.Access < AccessLevel.TeamMember) { player.SystemMsg($"You haven't permission to teleport"); } else { string tPlayer = arg1.ReadString(); string tLevel = arg1.ReadString(); if (player.Char.Pony.Name == tPlayer) { player.Player.ChangeRoom(tLevel); } else { player.SystemMsg($"teleport player not implemented"); } } break; case 230: //add xp if (player.User.Access < AccessLevel.TeamMember) { player.SystemMsg($"You haven't permission to adding xp"); } else { player.Stats.AddExpAll(arg1.ReadUInt32()); } break; default: arg1.Position -= 8; ServerLogger.LogServer(_server, $"Unhandled sub 49 rpc {arg1.PeekByte()}"); break; } }