private void HandleKey(char keyChar) { if ('1' == keyChar) { ScenceController.curScence = ScenceController.scenceDict["room"]; MsgListRoom msgListRoom = new MsgListRoom(); NetManagerEvent.Send(msgListRoom); } else if ('2' == keyChar) { } else if ('3' == keyChar) { } else if ('4' == keyChar) { } else if ('5' == keyChar) { ScenceController.isLeavel = true; NetManagerEvent.Close(); } else { Handle(); } }
private void handleKey(ConsoleKey key) { switch (key) { case ConsoleKey.UpArrow: player.Velocity.Veloctity = Component.Veloctity.up; player.IsMove = true; break; case ConsoleKey.DownArrow: player.Velocity.Veloctity = Component.Veloctity.down; player.IsMove = true; break; case ConsoleKey.LeftArrow: player.Velocity.Veloctity = Component.Veloctity.left; player.IsMove = true; break; case ConsoleKey.RightArrow: player.Velocity.Veloctity = Component.Veloctity.right; player.IsMove = true; break; case ConsoleKey.Spacebar: player.IsMove = false; break; case ConsoleKey.A: if (player.AttchInterval == 5) { MsgAttack msgAttack = new MsgAttack(); msgAttack.playId = player.Id; NetManagerEvent.Send(msgAttack); player.AttchInterval = 1; } break; default: break; } }
public void Execute() { List <Sprite> players = scence.sprites.Where(spirte => spirte is Player).ToList(); foreach (Player player in players) { if (autoPlayer.Contains(player) && player.AttchInterval == 5) { MsgAttack msgAttack = new MsgAttack(); msgAttack.playId = player.Id; NetManagerEvent.Send(msgAttack); player.AttchInterval = 1; } else { if (player.AttchInterval < 5) { player.AttchInterval += 1; } } } }
public void Execute() { var sprites = scence.sprites; //碰撞监听 Player player = (Player)sprites.Where(sprite => sprite.GetType() == typeof(Player) && sprite.Id == ScenceController.user.Userid).FirstOrDefault(); if (player != null) { List <Sprite> skills = sprites.Where(sprite => sprite.GetType() == typeof(Skill)).ToList(); for (int j = skills.Count - 1; j >= 0; j--) { if (player.Position.X == skills[j].Position.X && player.Position.Y == skills[j].Position.Y) { SpriteDestorySystem spriteDestorySystem = SpriteDestorySystem.GetSpriteDestorySystem(); spriteDestorySystem.sprites.Enqueue(player); MsgLeave msgLeave = new MsgLeave { playId = player.Id }; NetManagerEvent.Send(msgLeave); } } } }