public void MessageReceive(NetFrame.UserToken token, NetFrame.auto.SocketModel message) { switch (message.Command) { case FightProtocol.ENTER_CREQ: enterBattle(token); break; case FightProtocol.MOVE_CREQ: move(token, message.GetMessage <MoveDTO>()); break; case FightProtocol.ATTACK_CREQ: attack(token, message.GetMessage <int>()); break; case FightProtocol.DAMAGE_CREQ: damage(token, message.GetMessage <DamageDTO>()); break; case FightProtocol.SKILL_UP_CREQ: skillUp(token, message.GetMessage <int>()); break; case FightProtocol.SKILL_CREQ: skill(token, message.GetMessage <SkillAttackModel>()); break; } }
public void MessageReceive(NetFrame.UserToken token, NetFrame.auto.SocketModel message) { switch (message.command) { case ExploreProtocol.INPUT_CREQ: Input(message.GetMessage <byte[]>()); break; } }
public void MessageReceive(NetFrame.UserToken token, NetFrame.auto.SocketModel message) { switch (message.command) { case SelectProtocol.ENTER_CREQ: enter(token); break; case SelectProtocol.SELECT_CREQ: select(token, message.GetMessage <int>()); break; case SelectProtocol.TALK_CREQ: talk(token, message.GetMessage <string>()); break; case SelectProtocol.READY_CREQ: ready(token); break; } }