protected override void Deserialize(NetDeserializer s) { base.Deserialize(s); this.netId = s.ReadShort(); }
protected override void Deserialize(NetDeserializer s) { base.Deserialize(s); syncId = s.ReadInt(); leftHand = s.ReadBool(); }
/// <summary> /// Deserializes this message using the given <see cref="NetDeserializer"/>. /// </summary> protected abstract void Deserialize(NetDeserializer s);
protected override void Deserialize(NetDeserializer s) { base.Deserialize(s); this.isLeft = s.ReadBool(); }
protected override void Deserialize(NetDeserializer s) { this.playerType = (PlayerType)s.ReadByte(); }
protected override void Deserialize(NetDeserializer s) { this.prefabType = s.ReadPrefabType(); }
protected override void Deserialize(NetDeserializer s) { base.Deserialize(s); this.name = s.ReadString(); }