protected IEnumerator UnitModelLoadAsync() { NetData._UserInfo inven = NetData.instance.GetUserInfo(); uint HELMETID = 0; uint CLOTHID = 0; uint WEAPONID = 0; uint CostumeID = 0; getModelInfo(inven, ref HELMETID, ref CLOTHID, ref WEAPONID, ref CostumeID); GameObject _myUnit = null; yield return(StartCoroutine(UnitModelHelper.PCModelLoadAsync(inven.GetCharIdx(), HELMETID, CostumeID, CLOTHID, WEAPONID, inven.isHideCostum, (retVal1, retVal2) => { _myUnit = retVal1; WeaponEffects = retVal2; }, QualityManager.instance.GetModelQuality()))); uint skillSetId = inven.GetEquipSKillSet().SkillSetId; if (skillSetId <= 0) { switch (inven._userCharIndex) { case 11000: skillSetId = 100; break; case 12000: skillSetId = 200; break; case 13000: skillSetId = 300; break; } } UnitModelLoadPart2(_myUnit, skillSetId); }
void SetMaterialReadyPopup() { string nickName = NetData.instance.Nickname; string _lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel); charNameLv.text = string.Format("{0} {1}", _lvStr, nickName); //장착중인 파트너 생성 NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume(); uint weaponId = 0, clothId = 0, headId = 0; if (CharInven.isHideCostum) { NetData._ItemData head = CharInven.GetEquipParts(ePartType.HELMET); NetData._ItemData cloth = CharInven.GetEquipParts(ePartType.CLOTH); NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON); if (head != null) { headId = head._equipitemDataIndex; } if (cloth != null) { clothId = cloth._equipitemDataIndex; } if (weapon != null) { weaponId = weapon._equipitemDataIndex; } } UIHelper.CreatePcUIModel("DungeonPanel", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 3, CharInven.isHideCostum, false); NetData._PartnerData partner_0 = CharInven.GetEquipPartner(1); NetData._PartnerData partner_1 = CharInven.GetEquipPartner(2); if (partner_0 != null) { Transform modelRoot = PartnerModelRoot[0]; PnTouchObj[0].SetActive(false);//터치 라벨 끈다. PnTouchEff[0].SetActive(false); PartnerModelRoot[0].gameObject.SetActive(true); UIHelper.CreatePartnerUIModel(modelRoot, partner_0._partnerDataIndex, 3, true, false, "DungeonPanel"); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_0._NowLevel); TakeParNames[0].text = string.Format("{0} {1}", lvStr, partner_0.GetLocName()); } else { PnTouchObj[0].SetActive(true);//터치 라벨 킨다. PnTouchEff[0].SetActive(true); PartnerModelRoot[0].gameObject.SetActive(false); TakeParNames[0].text = ""; } if (partner_1 != null) { Transform modelRoot = PartnerModelRoot[1]; PnTouchObj[1].SetActive(false);//터치 라벨 끈다. PnTouchEff[1].SetActive(false); PartnerModelRoot[1].gameObject.SetActive(true); UIHelper.CreatePartnerUIModel(modelRoot, partner_1._partnerDataIndex, 3, true, false, "DungeonPanel"); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_1._NowLevel); TakeParNames[1].text = string.Format("{0} {1}", lvStr, partner_1.GetLocName()); } else { PnTouchObj[1].SetActive(true);//터치 라벨 킨다. PnTouchEff[1].SetActive(true); PartnerModelRoot[1].gameObject.SetActive(false); TakeParNames[1].text = ""; } }
public override void LateInit() { base.LateInit(); GameMode = (GAME_MODE)parameters[0]; BasePanel = (UIBasePanel)parameters[1]; int energe = (int)parameters[2]; int max = (int)parameters[3]; float scale = PartnerModelRoot[0].localScale.x;//파트너는 이값으로 bool isNetwork = false; string startBtnLbl = null; switch (GameMode) { case GAME_MODE.SINGLE: { //모험모드일때만 체력표시되게해주세요 UIMgr.instance.TopMenu.MenuType[3].transform.parent.gameObject.SetActive(true); startBtnLbl = string.Format("{0} ({1} {2})", _LowDataMgr.instance.GetStringCommon(66), energe, _LowDataMgr.instance.GetStringCommon(1)); //("시작"), ("에너지") break; } case GAME_MODE.SPECIAL_EXP: case GAME_MODE.SPECIAL_GOLD: case GAME_MODE.RAID: case GAME_MODE.TOWER: startBtnLbl = string.Format("{0}/{1} {2}", max - energe, max, _LowDataMgr.instance.GetStringCommon(66)); break; case GAME_MODE.COLOSSEUM: case GAME_MODE.MULTI_RAID: isNetwork = true; startBtnLbl = string.Format("{0}/{1} {2}", max - energe, max, _LowDataMgr.instance.GetStringCommon(66)); scale = 0.8f;//플레이어는 이값으로 break; case GAME_MODE.ARENA: startBtnLbl = string.Format("{0}", _LowDataMgr.instance.GetStringCommon(1053)); //transform.FindChild("BtnStartGame").collider.enabled = false; break; default: startBtnLbl = "unDefined 0"; break; } NetInfoTf.gameObject.SetActive(isNetwork); transform.FindChild("Partner").gameObject.SetActive(!isNetwork); transform.FindChild("BtnStartGame").gameObject.SetActive(!isNetwork);//상황따라 꺼놓는다. PartnerModelRoot[0].localScale = new Vector3(scale, scale, scale); PartnerModelRoot[1].localScale = new Vector3(scale, scale, scale); IsRoom = isNetwork; if (isNetwork) { InitNetworkDungeon(startBtnLbl); } else { transform.FindChild("BtnStartGame/need_food").GetComponent <UILabel>().text = startBtnLbl; //캐릭터 닉네임, 레벨 셋팅 string nickName = NetData.instance.Nickname; string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel); transform.FindChild("Character/CharView/CharSlot/player_name").GetComponent <UILabel>().text = string.Format("{0} {1}", lvStr, nickName); //플레이어 생성 NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume(); uint weaponId = 0, clothId = 0, headId = 0; if (CharInven.isHideCostum) { NetData._ItemData head = CharInven.GetEquipParts(ePartType.HELMET); NetData._ItemData cloth = CharInven.GetEquipParts(ePartType.CLOTH); NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON); if (head != null) { headId = head._equipitemDataIndex; } if (cloth != null) { clothId = cloth._equipitemDataIndex; } if (weapon != null) { weaponId = weapon._equipitemDataIndex; } } UIHelper.CreatePcUIModel("ReadyPopup", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 0, CharInven.isHideCostum, false); } if (GameMode != GAME_MODE.COLOSSEUM && GameMode != GAME_MODE.MULTI_RAID)//파트너못대려가는 지역. { Transform parBtnTf = transform.FindChild("Character/CharView"); EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate() { OnClickPartnerRoot(0); }); EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate() { OnClickPartnerRoot(1); }); //CanNotTakePartner.SetActive(false); //슬롯 셋팅 int ownCount = 0; List <NetData._PartnerData> dataList = CharInven.GetPartnerList(); if (PartnerGrid.childCount < dataList.Count) { int loopCount = dataList.Count; for (int i = 0; i < loopCount; i++) { Transform slotTf = null; if (i < PartnerGrid.childCount) { slotTf = PartnerGrid.GetChild(i); } else { GameObject slotGo = Instantiate(PartnerSlotPrefab) as GameObject; slotTf = slotGo.transform; slotTf.parent = PartnerGrid; slotTf.localPosition = Vector3.zero; slotTf.localScale = Vector3.one; } NetData._PartnerData data = dataList[i]; if (!data._isOwn) { slotTf.gameObject.SetActive(false); continue; } slotTf.name = string.Format("{0}", data._partnerDataIndex); ++ownCount; slotTf.gameObject.SetActive(true); UIButton uiBtn = slotTf.GetComponent <UIButton>(); EventDelegate.Set(uiBtn.onClick, delegate() { OnClickAddPartner(data); }); UISprite faceIcon = slotTf.FindChild("face_d3").GetComponent <UISprite>(); UISprite gradeIcon = slotTf.FindChild("grade").GetComponent <UISprite>(); UISprite gradebgIcon = slotTf.FindChild("grade_bg").GetComponent <UISprite>(); UILabel nameLbl = slotTf.FindChild("partner_name_d4").GetComponent <UILabel>(); nameLbl.text = data.GetLocName(); faceIcon.spriteName = data.GetIcon(); gradeIcon.spriteName = string.Format("Icon_0{0}", data.CurQuality); gradebgIcon.spriteName = string.Format("Icon_bg_0{0}", data.CurQuality); if (!data._isEquip)//장착중이 아니면 { slotTf.FindChild("face_d3").GetComponent <UISprite>().color = Color.white; continue; } //장착중인 것 셋팅 //등록한 파트너 슬롯 딤처리 slotTf.FindChild("face_d3").GetComponent <UISprite>().color = Color.gray; PnRootInfo[data._SlotNumber - 1].SetModel(data._partnerDataIndex); } UIScrollView scroll = PartnerGrid.parent.GetComponent <UIScrollView>(); if (4 < ownCount) { scroll.enabled = true; } else { if (ownCount <= 0) { NotPartner.SetActive(true); } else { NotPartner.SetActive(false); } scroll.enabled = false; } if (0 < ownCount) { GameObject effGo_01 = UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01", false); GameObject effGo_02 = UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01", false); effGo_01.transform.localEulerAngles = Vector3.zero; effGo_02.transform.localEulerAngles = Vector3.zero; effGo_01.layer = LayerMask.NameToLayer("UI"); effGo_02.layer = LayerMask.NameToLayer("UI"); effGo_01.transform.SetChildLayer(LayerMask.NameToLayer("UI")); effGo_02.transform.SetChildLayer(LayerMask.NameToLayer("UI")); PnTouchEff[0].SetActive(true); PnTouchEff[1].SetActive(false); } } //장착중인 파트너 생성 NetData._PartnerData partner_0 = CharInven.GetEquipPartner(1); NetData._PartnerData partner_1 = CharInven.GetEquipPartner(2); if (partner_0 != null) { Transform modelRoot = PartnerModelRoot[0]; PnTouchObj[0].SetActive(false);//터치 라벨 끈다. UIHelper.CreatePartnerUIModel(modelRoot, partner_0._partnerDataIndex, 3, true, false, "ReadyPopup"); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_0._NowLevel); TakeParNames[0].text = string.Format("{0} {1}", lvStr, partner_0.GetLocName()); } else if (0 < ownCount) { PnTouchObj[0].SetActive(true);//터치 라벨 킨다. } //else //{ // PnTouchObj[0].SetActive(true);//터치 라벨 킨다. // TakeParNames[0].text = ""; //} if (partner_1 != null) { Transform modelRoot = PartnerModelRoot[1]; PnTouchObj[1].SetActive(false);//터치 라벨 끈다. UIHelper.CreatePartnerUIModel(modelRoot, partner_1._partnerDataIndex, 3, true, false, "ReadyPopup"); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_1._NowLevel); TakeParNames[1].text = string.Format("{0} {1}", lvStr, partner_1.GetLocName()); } else if (0 < ownCount) { PnTouchObj[1].SetActive(true);//터치 라벨 킨다. } //else //{ // PnTouchObj[1].SetActive(true);//터치 라벨 킨다. // TakeParNames[1].text = ""; //} } else { NotPartner.SetActive(false); } }
private List <NetData.MessInfo> FreeRoomList; //자유대전방리스트 public override void Init() { base.Init(); UserInfo = NetData.instance.GetUserInfo(); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), UserInfo._Level); LvName.text = string.Format("{0} {1}", lvStr, NetData.instance.Nickname); Attack.text = UserInfo.RefreshTotalAttackPoint().ToString(); RoomList = null; //상점 EventDelegate.Set(BottomBtn[0].onClick, delegate() { base.Close(); UIMgr.OpenShopPanel(this); }); //코스튬 EventDelegate.Set(BottomBtn[1].onClick, delegate() { base.Close(); UIMgr.OpenCostume(this); }); SetChannelActive(); BottomBtn[2].isEnabled = 0 < QuickRoomId ? true : false; //최소렙 못넘으면 빠른입장안대 EventDelegate.Set(BottomBtn[2].onClick, delegate() { EnterGo(0); }); //빠른입장 //내캐릭터 NetData._CostumeData equipCostume = UserInfo.GetEquipCostume(); CharModelTf.transform.gameObject.SetActive(true); uint weaponId = 0, clothId = 0, headId = 0; if (UserInfo.isHideCostum) { NetData._ItemData head = UserInfo.GetEquipParts(ePartType.HELMET); NetData._ItemData cloth = UserInfo.GetEquipParts(ePartType.CLOTH); NetData._ItemData weapon = UserInfo.GetEquipParts(ePartType.WEAPON); if (head != null) { headId = head._equipitemDataIndex; } if (cloth != null) { clothId = cloth._equipitemDataIndex; } if (weapon != null) { weaponId = weapon._equipitemDataIndex; } } UIHelper.CreatePcUIModel("FreefightPanel", CharModelTf, UserInfo.GetCharIdx(), headId, equipCostume._costmeDataIndex, clothId, weaponId, UserInfo.GetEquipSKillSet().SkillSetId, 3, UserInfo.isHideCostum, false); NetworkClient.instance.SendPMsgMessQueryC();//조회 GetRoomList(); }
public override void LateInit() { base.LateInit(); string nickName = NetData.instance.Nickname; string _lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel); NameAndLvLabel.text = string.Format("{0} {1}", _lvStr, nickName); AttackLabel.text = string.Format("{0} {1:#,#}", _LowDataMgr.instance.GetStringCommon(47), CharInven._TotalAttack); //장착중인 파트너 생성 NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume(); uint weaponId = 0, clothId = 0, headId = 0; if (CharInven.isHideCostum) { NetData._ItemData head = CharInven.GetEquipParts(ePartType.HELMET); NetData._ItemData cloth = CharInven.GetEquipParts(ePartType.CLOTH); NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON); if (head != null) { headId = head._equipitemDataIndex; } if (cloth != null) { clothId = cloth._equipitemDataIndex; } if (weapon != null) { weaponId = weapon._equipitemDataIndex; } } UIHelper.CreatePcUIModel("FreefightPanel", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 3, CharInven.isHideCostum, false); if (SceneManager.instance.CurTutorial == TutorialType.FREEFIGHT) { OnSubTutorial(); } }