void Update() { _netController.Update(); if (Input.GetKeyDown(KeyCode.A)) { _protocolHandler.SocketTest(); } if (Input.GetKeyDown(KeyCode.S)) { _protocolHandler.Register(RegisterType.Phone, "dmk", "dmk", "123456", (res) => { if (res == RegisterResult.AlreadyExist) { Debug.LogError("该手机号已经注册过了"); } else if (res == RegisterResult.WrongCode) { Debug.LogError("验证码错误"); } else if (res == RegisterResult.Forbidden) { Debug.LogError("改账户禁止铸错,联系客服!"); } else if (res == RegisterResult.Success) { Debug.Log("注册成功"); } }); } if (Input.GetKeyDown(KeyCode.D)) { _protocolHandler.Login(LoginType.Phone, "dmk", "dmk", (res, resToken) => { if (res == LoginResult.Success) { Debug.Log("登录成功"); } else if (res == LoginResult.Failed) { Debug.LogError("登录失败"); } else if (res == LoginResult.WrongPwd) { Debug.LogError("密码错误"); } else if (res == LoginResult.UserNotExist) { Debug.LogError("用户不存在"); } }); } }
public void Update(float deltaTime) { GUIController.Update(deltaTime); particleSystem.Update(deltaTime); camera.Update(deltaTime); foreach (IController controller in controllers) { controller.Update(deltaTime); } physicsController.CheckCollisions(); netController.Update(); }