public Program() { NetAppConfiguration myConfig = new NetAppConfiguration("MMO Mahjong", 14242); NetLog log = new NetLog(); NetClient Client = new NetClient(myConfig, log); Client.Connect("localhost", 14242); // takes IP number or hostnameHow to detect connects/disconnects Client.StatusChanged += new EventHandler <NetStatusEventArgs>(StatusChanged); // to track connect/disconnect etc bool keepGoing = true; while (keepGoing) { Client.Heartbeat(); NetMessage msg; while ((msg = Client.ReadMessage()) != null) { string str = msg.ReadString(); // <- for example System.Console.WriteLine("You got a packet containing: " + str); Thread.Sleep(1); } } }
MMOServer(int port) { m_plugin = new Plugin(Environment.CurrentDirectory); Init(); NetAppConfiguration config = new NetAppConfiguration("MMO Mahjong", port); config.MaximumConnections = 128; config.Port = port; config.ServerName = Environment.MachineName + " server"; m_log = new NetLog(); m_log.IgnoreTypes = NetLogEntryTypes.None; m_log.LogEvent += new EventHandler <NetLogEventArgs>(OnLogEvent); Server = new NetServer(config, m_log); Server.StatusChanged += new EventHandler <NetStatusEventArgs>(OnStatusChange); Server.ConnectionRequest += new EventHandler <NetConnectRequestEventArgs>(OnConnectionRequest); while (true) { Server.Heartbeat(); NetMessage msg; while ((msg = Server.ReadMessage()) != null) { HandleMessage(msg); } System.Threading.Thread.Sleep(1); } }
public IPlayer(String dns, int port) { NetAppConfiguration myConfig = new NetAppConfiguration("MMO Mahjong"); m_log = new NetLog(); Init(); m_client = new NetClient(myConfig, m_log); m_client.Connect(dns, port); m_client.StatusChanged += new EventHandler <NetStatusEventArgs>(StatusChanged); Application.Idle += new EventHandler(ApplicationLoop); }
/// <summary> /// Initializes the network engine. /// </summary> /// <param name="strName">The name of the user</param> public SpiderClient(String strName) { spiderName = strName; spiderConfig = new NetAppConfiguration("ymfas", DEFAULT_PORT); spiderLog = new NetLog(); spiderLog.OutputFileName = "YMFAS Net Log (Port " + DEFAULT_PORT + ").html"; localSessionQueue = new Queue(50); messageQueue = new Queue(50); disconnectQueue = new Queue(50); spiderNet = new NetClient(spiderConfig, spiderLog); }
/// <summary> /// Initializes the network engine. /// </summary> /// <param name="type">Client or Server</param> /// <param name="strName">The name of the user</param> public SpiderServer(String strName) { spiderName = strName; spiderConfig = new NetAppConfiguration("ymfas", DEFAULT_PORT); spiderLog = new NetLog(); spiderLog.OutputFileName = "YMFAS Net Log (Port 30803).html"; messageQueue = new Queue(50); disconnectQueue = new Queue(50); spiderConfig.MaximumConnections = MAX_CONNECTIONS; spiderConfig.ServerName = spiderName + "'s Game"; spiderNet = new NetServer(spiderConfig, spiderLog); spiderNet.StatusChanged += new EventHandler <NetStatusEventArgs>(SpiderNet_StatusChangedHandler); clients = new ArrayList(); }
public void ClientClicked() { _nac = new NetAppConfiguration("ZombieMadness"); _log = new NetLog(); //Set it up so that the Log Igores Nothing _log.IgnoreTypes = NetLogEntryTypes.None; //We want to Output to file, this shows how to do so. _log.IsOutputToFileEnabled = true; //If we output to a file we need to big a name, this was simple _log.OutputFileName = "Client.html"; _client = new NetClient(_nac, _log); _client.StatusChanged += new EventHandler <NetStatusEventArgs>(client_StatusChanged); _client.Configuration.ApplicationIdentifier = "ZombieMadness"; _client.ServerDiscovered += new EventHandler <NetServerDiscoveredEventArgs>(_client_ServerDiscovered); _client.DiscoverKnownServer(IP, 26530); }
public void HostClicked() { //This sets up the configuration, when your setting the config up for server we pick the application name and the port that the server //will bound to when we create it _nac = new NetAppConfiguration("ZombieMadness", 26530); //set the maximum connects, im not sure the biggest number aloud at this moment in time _nac.MaximumConnections = 32; //This is used for somthing later on in the tutorials, where the client can discover hosts. _nac.ServerName = "ZombieMadness!"; //Initiate the log _log = new NetLog(); //Create the server using the Log and the Configuration, this will bound the port on the computer. _server = new NetServer(_nac, _log); // Add an Event Handler for when a client connects or disconnects. _server.StatusChanged += new EventHandler <NetStatusEventArgs>(server_StatusChanged); }