コード例 #1
0
        public Nerd GetLogin(string usernameoremail, string password)
        {
            Nerd n = DB.Nerds.FindByUserNameAndPassword(usernameoremail, password);

            n = n ?? DB.Nerds.FindByEmailAndPassword(usernameoremail, password);
            return(n);
        }
コード例 #2
0
ファイル: HomeController.cs プロジェクト: Yodapp/AzureTest
        public IActionResult Index()
        {
            var nerd = new Nerd
            {
                Age  = 38,
                Name = "Daniel Nordmark"
            };


            return(View(nerd));
        }
コード例 #3
0
        public string GetUsernameFromIdentifier(Guid indentifier)
        {
            Nerd n = DB.Nerds.FindByGuid(indentifier.ToString());

            if (n != null)
            {
                return(n.Name);
            }
            else
            {
                return(null);
            }
        }
コード例 #4
0
ファイル: GameplayScreen.cs プロジェクト: Saturnina/AN
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            if (content == null)
            {
                content = new ContentManager(ScreenManager.Game.Services, "Content/GraphicsContent");
            }

            gameFont = content.Load <SpriteFont>("menufont");
            // spriteBatch = new SpriteBatch(GraphicsDevice);



            //määritellään background
            mBackgroundOne = new Sprite();
            mBackgroundOne.LoadContent(this.content, "Background01");
            mBackgroundOne.Position = new Vector2(0, 0);
            mBackgroundOne.Scale    = 1;

            //määrritellään tuxi
            nerd = new Nerd();
            nerd.LoadContent(this.content);
            nerd.Position.X = 800;
            nerd.Position.Y = 300;

            //tarkoitus tehdä tästä "possu"
            target = new Sika();
            target.LoadContent(this.content);
            target.Position.X = 900;
            target.Position.Y = 600;

            // mBackgroundTwo.LoadContent(this.content, "Background02");
            // mBackgroundTwo.Position = new Vector2(mBackgroundOne.Position.X + mBackgroundOne.Size.Width, 0);

            //mBackgroundThree.LoadContent(this.Content, "Background03");
            //mBackgroundThree.Position = new Vector2(mBackgroundTwo.Position.X + mBackgroundTwo.Size.Width, 0);

            //mBackgroundFour.LoadContent(this.Content, "Background04");
            //mBackgroundFour.Position = new Vector2(mBackgroundThree.Position.X + mBackgroundThree.Size.Width, 0);

            //mBackgroundFive.LoadContent(this.Content, "Background05");
            //mBackgroundFive.Position = new Vector2(mBackgroundFour.Position.X + mBackgroundFour.Size.Width, 0);


            //lintu



            //tämän voi poistaa lopullisesta, mutta antaa paremman fiiliksen kun load screeni näkyy hetken :)
            Thread.Sleep(1000);

            // once the load has finished, we use ResetElapsedTime to tell the game's
            // timing mechanism that we have just finished a very long frame, and that
            // it should not try to catch up.
            ScreenManager.Game.ResetElapsedTime();



            //vanhasta luokasta revitut dädät:

            // Create a new SpriteBatch, which can be used to draw textures.

            //mitä näillä tehdään?
            //mSprite.LoadContent(this.Content, "birdy");
            //mSprite.Position = new Vector2(125, 245);

            //mSpriteTwo.LoadContent(this.Content, "birdy");
            //mSpriteTwo.Position.X = 300;
            //mSpriteTwo.Position.Y = 300;
        }