コード例 #1
0
ファイル: NativeAd.cs プロジェクト: s15011/Danmakukakkokari
        private void AddImpressionHandler(GameObject target)
        {
            ImpressionHandler handler = null;
            var transform             = target.GetComponent <RectTransform> ();

            if (null != transform)
            {
                handler = target.AddComponent <ImpressionHandlerUI> ();
            }
            else
            {
                handler = target.AddComponent <ImpressionHandlerGO> ();
            }
            if (null != handler)
            {
                handler.OnImpression = () => {
                    m_IsImpression = true;
                    SendImpression();
                    DestroyImpressionHandlers();
                };
                m_Handlers.Add(handler);
            }
            else
            {
                Log.W("Couldn't be possible to detect an impression. {0}", target.name);
            }
        }
コード例 #2
0
ファイル: NativeAd.cs プロジェクト: s15011/Danmakukakkokari
        private void AddClickHandler(GameObject target, Action callback)
        {
            ClickHandler handler = null;
            var          canvas  = target.GetComponentInParent <Canvas> ();

            if (null != canvas)
            {
                handler = target.AddComponent <ClickHandlerUI> ();
            }
            else
            {
                var collider = target.GetComponent <Collider> ();
                if (null != collider)
                {
                    handler = target.AddComponent <ClickHandler3D> ();
                }
                else
                {
                    var collider2D = target.GetComponent <Collider2D> ();
                    if (null != collider2D)
                    {
                        handler = target.AddComponent <ClickHandler2D> ();
                    }
                }
            }
            if (null != handler)
            {
                handler.OnClick = callback;
                m_Handlers.Add(handler);
            }
            else
            {
                Log.W("Couldn't be to clickable. {0}", target.name);
            }
        }
コード例 #3
0
        /// <summary>
        /// Load fullboard ad.
        /// </summary>
        public void Load()
        {
            if (m_isLoading)
            {
                Log.W("An ad is already loading.");
                return;
            }

            LoadInternal();
            m_isLoading = true;
        }
コード例 #4
0
 public void EnableAutoReload(double interval, Callback callback)
 {
     if (MinimumReloadInterval <= interval)
     {
         m_ReloadCallback = callback;
         m_Timer.Start(interval);
     }
     else
     {
         Log.W("A reload interval is less than 30 seconds.");
     }
 }
コード例 #5
0
        /// <summary>
        /// Show fullboard ad on the screen.
        /// </summary>
        public void Show()
        {
            if (m_isShowing)
            {
                Log.W("An ad is already showing.");
                return;
            }
            if (!m_isLoadSuccess)
            {
                Log.W("There is no ad to show.");
                return;
            }

            ShowInternal();
            m_isShowing = true;
        }
コード例 #6
0
        protected override bool IsViewable()
        {
            var camera   = Camera.main;
            var position = camera.WorldToScreenPoint(gameObject.transform.position);

            Log.D("WorldToScreenPoint: " + position);
            try {
                var  bounds = GetBounds();
                Rect rect   = GetObjectRect(bounds);
                Log.D("The rect of {0}: " + rect, gameObject.name);

                var left   = position.x - rect.width / 2;
                var right  = position.x + rect.width / 2;
                var top    = position.y + rect.height / 2;
                var bottom = position.y - rect.height / 2;
                return(CheckViewablePercentage(new Corner(left, top, right, bottom)));
            } catch (InvalidOperationException e) {
                Log.W(e.Message);
                Destroy(this);
            }
            return(false);
        }