// Start is called before the first frame update void Start() { nemoData = GameObject.Find("NemoData").GetComponent <NemoList>(); //tempData = GameObject.Find("NemoData").GetComponent<NemoData>(); tempData = new NemoData(); row_count = 0; column_count = 0; list_index = 0; Panel = GameObject.Find("Canvas/Panel"); if (SceneManager.GetActiveScene().name == "PlayNemo") { Play_NemoNemo(); } }
public void AddList(NemoData temp) { nemoData.Add(temp); }