public void CleanUpExistingRecords() { using (NemeStatsDbContext dbContext = new NemeStatsDbContext()) { using (NemeStatsDataContext dataContext = new NemeStatsDataContext(dbContext, new SecuredEntityValidatorFactory())) { var games = dataContext.GetQueryable <GameDefinition>() .Where(game => game.BoardGameGeekGameDefinitionId == null) .ToList(); var bggSearcher = new BoardGameGeekClient(new ApiDownloaderService()); int updateCount = 0; foreach (GameDefinition game in games) { var bggResults = bggSearcher.SearchBoardGames(game.Name.Trim(), true); if (bggResults.Count() == 1) { game.BoardGameGeekGameDefinitionId = bggResults.First().BoardGameId; ApplicationUser user = new ApplicationUser { CurrentGamingGroupId = game.GamingGroupId }; dataContext.Save(game, user); dataContext.CommitAllChanges(); Console.WriteLine(game.Name + " had exactly one match and was updated."); updateCount++; } } Console.WriteLine("Updated " + updateCount + " records."); } } }
private ApplicationUser UpdateDatefaultGamingGroupOnUser(ApplicationUser user, GamingGroup gamingGroup, NemeStatsDataContext dataContext) { user.CurrentGamingGroupId = gamingGroup.Id; dataContext.CommitAllChanges(); return(user); }
public void CleanUpExistingRecords() { using (NemeStatsDbContext dbContext = new NemeStatsDbContext()) { using (NemeStatsDataContext dataContext = new NemeStatsDataContext(dbContext, new SecuredEntityValidatorFactory())) { var games = dataContext.GetQueryable<GameDefinition>() .Where(game => game.BoardGameGeekGameDefinitionId == null) .ToList(); var bggSearcher = new BoardGameGeekClient(new ApiDownloaderService(), new RollbarClient()); int updateCount = 0; foreach (GameDefinition game in games) { var bggResults = bggSearcher.SearchBoardGames(game.Name.Trim(), true); if (bggResults.Count() == 1) { game.BoardGameGeekGameDefinitionId = bggResults.First().BoardGameId; ApplicationUser user = new ApplicationUser { CurrentGamingGroupId = game.GamingGroupId }; dataContext.Save(game, user); dataContext.CommitAllChanges(); Console.WriteLine(game.Name + " had exactly one match and was updated."); updateCount++; } } Console.WriteLine("Updated " + updateCount + " records."); } } }
public virtual ActionResult DeleteConfirmed(int id, ApplicationUser currentUser) { playedGameDeleter.DeletePlayedGame(id, currentUser); //TODO really don't know whether I need to commit here or if it is automatically taken care of when disposing. dataContext.CommitAllChanges(); return(new RedirectResult(Url.Action(MVC.GamingGroup.ActionNames.Index, MVC.GamingGroup.Name) + "#" + GamingGroupController.SECTION_ANCHOR_RECENT_GAMES)); }
private GamingGroup SaveGamingGroup(NemeStatsDataContext dataContext, string gamingGroupName, ApplicationUser owningUser) { GamingGroup gamingGroup = new GamingGroup { Name = gamingGroupName, OwningUserId = owningUser.Id }; dataContext.Save(gamingGroup, owningUser); dataContext.CommitAllChanges(); return(gamingGroup); }
private static void Cleanup( NemeStatsDataContext dbContext, GamingGroup gamingGroup, ApplicationUser currentUser) { GamingGroup gamingGroupToDelete = dbContext.GetQueryable<GamingGroup>() .Where(game => game.Name == gamingGroup.Name).FirstOrDefault(); if (gamingGroupToDelete != null) { dbContext.Delete(gamingGroupToDelete, currentUser); dbContext.CommitAllChanges(); } }
private static void Cleanup( NemeStatsDataContext dbContext, GamingGroup gamingGroup, ApplicationUser currentUser) { GamingGroup gamingGroupToDelete = dbContext.GetQueryable <GamingGroup>() .Where(game => game.Name == gamingGroup.Name).FirstOrDefault(); if (gamingGroupToDelete != null) { dbContext.Delete(gamingGroupToDelete, currentUser); dbContext.CommitAllChanges(); } }
public void TheAddOrInsertExtensionMethodSetsTheIdOnNewEntities() { using (NemeStatsDataContext dataContext = new NemeStatsDataContext( new NemeStatsDbContext(), new SecuredEntityValidatorFactory())) { GamingGroup gamingGroup = new GamingGroup() { Name = "new gaming group without an ID yet", OwningUserId = testUserWithDefaultGamingGroup.Id }; dataContext.Save(gamingGroup, testUserWithDefaultGamingGroup); dataContext.CommitAllChanges(); Cleanup(dataContext, gamingGroup, testUserWithDefaultGamingGroup); Assert.AreNotEqual(default(int), gamingGroup.Id); } }
public void TheAddOrInsertExtensionMethodSetsTheIdOnNewEntities() { using(NemeStatsDataContext dataContext = new NemeStatsDataContext( new NemeStatsDbContext(), new SecuredEntityValidatorFactory())) { GamingGroup gamingGroup = new GamingGroup() { Name = "new gaming group without an ID yet", OwningUserId = testUserWithDefaultGamingGroup.Id }; dataContext.Save(gamingGroup, testUserWithDefaultGamingGroup); dataContext.CommitAllChanges(); Cleanup(dataContext, gamingGroup, testUserWithDefaultGamingGroup); Assert.AreNotEqual(default(int), gamingGroup.Id); } }
private GamingGroup SaveGamingGroup(NemeStatsDataContext dataContext, string gamingGroupName, ApplicationUser owningUser) { GamingGroup gamingGroup = new GamingGroup { Name = gamingGroupName, OwningUserId = owningUser.Id }; dataContext.Save(gamingGroup, owningUser); dataContext.CommitAllChanges(); return gamingGroup; }
private ApplicationUser UpdateDatefaultGamingGroupOnUser(ApplicationUser user, GamingGroup gamingGroup, NemeStatsDataContext dataContext) { user.CurrentGamingGroupId = gamingGroup.Id; dataContext.CommitAllChanges(); return user; }