public static unsafe void Write(global::Improbable.Worker.Internal.GcHandlePool _pool, NeighborsData _data, global::Improbable.Worker.CInterop.SchemaObject _obj) { if (_data.neighborList != null) { for (int _i = 0; _i < _data.neighborList.Count; ++_i) { _obj.AddInt64(1, _data.neighborList[_i].Id); } } }
public void OnDestroy() { CornersData.Dispose(); NeighborsData.Dispose(); }