public void CanDesearializeNeighborhood() { Neighborhood myNeighborhood = JsonConvert.DeserializeObject <Neighborhood>(neighborhood1data.ToString()); Assert.IsTrue(myNeighborhood.id == 79); Trace.WriteLine(myNeighborhood.geometry.coordinates[0][0][0]); }
private Vector3 camPos; //Camera position void Awake() { neighborhood = GetComponent <Neighborhood>(); rigid = GetComponent <Rigidbody>(); pos = Random.insideUnitSphere * Spawner.S.spawnRadius; Vector3 vel = Random.onUnitSphere * Spawner.S.velocity; rigid.velocity = vel; LookAhead(); Color randColor = Color.black; while (randColor.r + randColor.g + randColor.b < 1.0f) { randColor = new Color(Random.value, Random.value, Random.value); } Renderer[] rends = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = randColor; } TrailRenderer tRend = GetComponent <TrailRenderer>(); tRend.material.SetColor("_TintColor", randColor); }
public async Task <IActionResult> Get([FromRoute] int id) { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @" SELECT Id, NeighborhoodName, NeighborhoodId FROM Neighborhood WHERE Id = @id"; cmd.Parameters.Add(new SqlParameter("@id", id)); SqlDataReader reader = cmd.ExecuteReader(); Neighborhood hood = null; if (reader.Read()) { hood = new Neighborhood { Id = reader.GetInt32(reader.GetOrdinal("Id")), NeighborhoodName = reader.GetString(reader.GetOrdinal("NeighborhoodName")), }; } reader.Close(); return(Ok(hood)); } } }
public bool SellToDealer(Buyer buyer, Neighborhood block) { var canSell = true; if (block.Respect[ID] < 0.2f) return false; foreach (var t in buyer.TypesBuying) { if (WeaponStock.Where(w => w.Type == t.Key).Count() < t.Value) { canSell = false; break; } } if (canSell) { if(!ContractedBuyers.ContainsKey(block)) { ContractedBuyers.Add(block, new List<Buyer>()); } ContractedBuyers[block].Add(buyer); } return canSell; }
/// <summary> /// Bestemmer nabolag /// </summary> /// <param name="neighborhood"></param> /// <author>Mathias Poulsen</author> public void SetNeighborhood(Neighborhood neighborhood) { if (activeCase.Neighborhood != neighborhood) { activeCase.Neighborhood = neighborhood; } }
// Use this for instantiation void Awake() { neighborhood = GetComponent <Neighborhood>(); rigid = GetComponent <Rigidbody>(); // Set a random initial position pos = Random.insideUnitSphere * Spawner.s.spawnRadius; // Set a random initial velocity Vector3 vel = Random.onUnitSphere * Spawner.s.velocity; rigid.velocity = vel; lookAhead(); // Give the Boid a random color, but make sure it's not too dark Color randColor = Color.black; while (randColor.r + randColor.g + randColor.b < 1.0f) { randColor = new Color(Random.value, Random.value, Random.value); } Renderer[] rends = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = randColor; } TrailRenderer tRend = GetComponent <TrailRenderer>(); tRend.material.SetColor("_TintColor", randColor); }
public Neighborhood GetNeighborhoodById(int Id) { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @"SELECT Id, Name FROM Neighborhood"; SqlDataReader reader = cmd.ExecuteReader(); if (reader.Read()) { Neighborhood neighborhood = new Neighborhood { Id = reader.GetInt32(reader.GetOrdinal("Id")), Name = reader.GetString(reader.GetOrdinal("Name")) }; reader.Close(); return(neighborhood); } else { reader.Close(); return(null); } } } }
//użyj tej funkcji do inicjalizacji void Awake() { neighborhood = GetComponent <Neighborhood>(); rigid = GetComponent <Rigidbody>(); //ustala losowe położenie początkowe pos = Random.insideUnitSphere * Spawner.S.spawnRadius; //ustal losową prędkość początkową Vector3 vel = Random.onUnitSphere * Spawner.S.velocity; rigid.velocity = vel; LookAhead(); //zdefiniuj losowy kolor dla boida, ale upewnij się, że niej zbyt ciemny Color randColor = Color.black; while (randColor.r + randColor.g + randColor.b < 1.0f) { randColor = new Color(Random.value, Random.value, Random.value); } Renderer[] rends = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = randColor; } TrailRenderer tRend = GetComponent <TrailRenderer>(); tRend.material.SetColor("_TintColor", randColor); }
public ActionResult Create(Neighborhood neighborhood) { try { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @"INSERT INTO Neighborhood (Name) OUTPUT INSERTED.Id VALUES (@name)"; cmd.Parameters.Add(new SqlParameter("@name", neighborhood.Name)); var id = (int)cmd.ExecuteScalar(); neighborhood.Id = id; return(RedirectToAction(nameof(Index))); } } } catch (Exception ex) { return(View()); } }
/// <summary> /// Test whether a value is in a set. /// </summary> /// <param name="v">Value to test.</param> /// <returns>Whether that value is present.</returns> public override object Contains(params object[] _v) { int v = (int)_v[0]; Neighborhood hood = Find(v); return(hood.currNode != null); }
public ActionResult Edit(int id, Neighborhood neighborhood) { try { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @"UPDATE Neighborhood SET Name = @name WHERE Id = @id"; cmd.Parameters.Add(new SqlParameter("@name", neighborhood.Name)); cmd.Parameters.Add(new SqlParameter("@id", id)); int rowsAffected = cmd.ExecuteNonQuery(); if (rowsAffected > 0) { return(RedirectToAction(nameof(Index))); } throw new Exception("No rows affected"); }; } } catch (Exception ex) { return(View()); } }
private Neighborhood GetNeighborhoodById(int id) { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = "SELECT n.Id, n.Name FROM Neighborhood n WHERE n.Id = @id"; cmd.Parameters.Add(new SqlParameter("@id", id)); var reader = cmd.ExecuteReader(); Neighborhood neighborhood = null; if (reader.Read()) { neighborhood = new Neighborhood() { Id = reader.GetInt32(reader.GetOrdinal("Id")), Name = reader.GetString(reader.GetOrdinal("Name")) }; } reader.Close(); return(neighborhood); } } }
public Neighborhood GetNeighborhoodById(int id) { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = "SELECT Name FROM Neighborhood WHERE Id = @id"; cmd.Parameters.Add(new SqlParameter("@id", id)); SqlDataReader reader = cmd.ExecuteReader(); Neighborhood neighborhood = null; if (reader.Read()) { neighborhood = new Neighborhood { Id = id, Name = reader.GetString(reader.GetOrdinal("Name")) }; } reader.Close(); return(neighborhood); } } }
// GET: Walkers/Details/5 public ActionResult Details(int id) { Walker walker = _walkerRepo.GetWalkerById(id); List <Walk> walks = _walkRepo.GetWalksById(id); Neighborhood hood = _neighborRepo.GetNeighborhoodById(walker.NeighborhoodId); string walkTotal = _walkRepo.WalkTime(walks); //int walkId = walk.DogId; //Owner owner = _walkRepo.GetOwner(walk.DogId); //Owner owner = _ownerRepo.GetOwnerByDog; ProfileViewModel vm = new ProfileViewModel() { Walker = walker, Walks = walks, Hood = hood, WalkTotal = walkTotal }; if (vm.Walker == null) { return(NotFound()); } return(View(vm)); }
public void Delete(int neighborhoodId) { Neighborhood neighborhood = GetById(neighborhoodId); _neighborhoodRepository.Delete(neighborhood); _unitOfWork.Complete(); }
public Field(int x, int y, Neighborhood n = Neighborhood.Moore, int neighborhoodSize = 1) { RenderOneCommand = new RelayCommand(RenderOne); Neighborhood = n; NeighborhoodSize = neighborhoodSize; MaxX = x; MaxY = y; Cells = new Cell[x, y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { Cells[i, j] = new Cell(); } } for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { CalculateNeighbors(i, j); } } }
public async Task <IActionResult> Edit(int id, [Bind("NeighborhoodId,Name,CommuneId")] Neighborhood neighborhood) { if (id != neighborhood.NeighborhoodId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(neighborhood); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!NeighborhoodExists(neighborhood.NeighborhoodId)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["CommuneId"] = new SelectList(_context.Commune, "CommuneId", "CommuneId", neighborhood.CommuneId); return(View(neighborhood)); }
/// <summary> /// Updates the normals on this <see cref="TileMesh"/> so that they align /// with the passed neighboring <see cref="Tile"/>s. Each Tile's MeshManager /// must have a non-null ActiveTile. /// </summary> public void CalculateNeighboringNormals(Neighborhood neighbors) { Neighborhood n = neighbors; if (n.Up != null) { //incr x, z[res] AverageNormalsWith(n.Up.MeshManager, Orientation.Up); } if (n.Right != null) { //x[res], incr z AverageNormalsWith(n.Right.MeshManager, Orientation.Right); } if (n.Down != null) { //incr x, z[0] AverageNormalsWith(n.Down.MeshManager, Orientation.Down); } if (n.Left != null) { //x[0], incr z AverageNormalsWith(n.Left.MeshManager, Orientation.Left); } }
public List <Neighborhood> GetAll() { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @"SELECT Id, Name FROM Neighborhood"; SqlDataReader reader = cmd.ExecuteReader(); List <Neighborhood> neighborhoods = new List <Neighborhood>(); while (reader.Read()) { Neighborhood neighborhood = new Neighborhood() { Id = reader.GetInt32(reader.GetOrdinal("Id")), Area = reader.GetString(reader.GetOrdinal("Name")) }; neighborhoods.Add(neighborhood); } reader.Close(); return(neighborhoods); } } }
public Neighborhood GetNeighborhoodById(int id) { using (SqlConnection conn = Connection) { conn.Open(); using (SqlCommand cmd = conn.CreateCommand()) { cmd.CommandText = @"SELECT Id, Name FROM Neighborhood WHERE Id = @id"; cmd.Parameters.AddWithValue("@id", id); SqlDataReader reader = cmd.ExecuteReader(); if (reader.Read()) { Neighborhood neighborhood = new Neighborhood() { Id = reader.GetInt32(reader.GetOrdinal("Id")), Area = reader.GetString(reader.GetOrdinal("Name")) }; reader.Close(); return(neighborhood); } else { reader.Close(); return(null); } } } }
/// <summary> /// todo write description /// </summary> /// <param name="neighbors"></param> /// <param name="hideTerrain">Hide the terrain when welding neighbors?</param> /// <param name="onComplete">Called when the heightmap has finished applying</param> private void WeldNeighbors(Neighborhood neighbors, bool hideTerrain) { if (HeightmapResolution == 0) { return; } if (!(neighbors.Right == null || neighbors.Right.MeshManager.HeightmapResolution == 0)) { // x[1 -> max] z[max] WeldEdges(neighbors.Right, true, false, hideTerrain); } if (!(neighbors.Up == null || neighbors.Up.MeshManager.HeightmapResolution == 0)) { // x[max] z[1 -> max] WeldEdges(neighbors.Up, false, false, hideTerrain); } if (!(neighbors.Left == null || neighbors.Left.MeshManager.HeightmapResolution == 0)) { // x[1 -> max] z[1] WeldEdges(neighbors.Left, true, true, hideTerrain); } if (!(neighbors.Down == null || neighbors.Down.MeshManager.HeightmapResolution == 0)) { // x[1] z[1 -> max] WeldEdges(neighbors.Down, false, true, hideTerrain); } SetTerrainHeightmap(); }
void Awake() { rigidBody = GetComponent <Rigidbody>(); neighborhood = GetComponent <Neighborhood>(); //Select a random starting position Position = Random.insideUnitSphere * SpawnManager.Instance.spawnRadius; //Select a random initial speed Vector3 vel = Random.onUnitSphere * SpawnManager.Instance.velocity; rigidBody.velocity = vel; //Color the pack element in a random color Color randColor = Color.black; while (randColor.r + randColor.g + randColor.b < 1.0f) { randColor = new Color(Random.value, Random.value, Random.value); } Renderer[] rends = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = randColor; } }
public List <Neighborhood> GetAllNeighborhoods() { using (SqlConnection conn = Connection) { conn.Open(); using SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = "SELECT Id, Name FROM Neighborhood"; SqlDataReader reader = cmd.ExecuteReader(); List <Neighborhood> neighborhoods = new List <Neighborhood>(); while (reader.Read()) { int idColumnPosition = reader.GetOrdinal("Id"); int idValue = reader.GetInt32(idColumnPosition); int nameColumnPosition = reader.GetOrdinal("Name"); string nameValue = reader.GetString(nameColumnPosition); Neighborhood neighborhood = new Neighborhood { Id = idValue, Name = nameValue }; neighborhoods.Add(neighborhood); } reader.Close(); return(neighborhoods); } }
// Update is called once per frame void Update() { if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) { return; } RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hasHit = false; if (hasHit = Physics.Raycast(ray, out hit, 100.0f)) { if (hit.collider.tag == "Neighborhood") { var block = hit.collider.GetComponent <Neighborhood>(); foreach (var c in InfoPanel.GetComponentsInChildren <Text>()) { switch (c.gameObject.name) { case "Name": c.text = block.Name; break; case "DealerName": if (block.FriendlyDealer != null) { c.text = block.FriendlyDealer.Name; } else { c.text = "Unoccupied"; } break; case "Respect": if (block.FriendlyDealer != null) { c.text = Mathf.RoundToInt(block.Respect[block.FriendlyDealer.ID] * 100f).ToString() + "%"; } else { c.text = "??%"; } break; } } if (Input.GetMouseButtonUp(0)) { SelectedNeighborhood = block; BuyerPanel.SetActive(true); //Camera.main.GetComponent<CameraInteraction>().CenterPoint = new Vector3(block.transform.position.x, 0, block.transform.position.z); } } } if (!hasHit && Input.GetMouseButtonDown(0)) { SelectedNeighborhood = null; BuyerPanel.SetActive(false); } }
public void DeleteNeighborhood(Neighborhood entity) { if (entity != null) { repository.Delete(entity); } }
/// <summary> /// Returns the data associated with the building, does not do anything with buttons /// </summary> /// <returns>The readout.</returns> public override string getReadoutText(NetworkInstanceId pid) { string s; updateRent(); modManager.clearButtons(); string ownerName = ""; Neighborhood tmp = getNeighborhood(); if (!validOwner()) { ownerName = "None"; } else { ownerName = getPlayer(owner).getName(); } s = "Type: " + buildingTypes [type] + "\nName : " + buildingName + "\nOwner: " + ownerName + "\nPrice: " + getCost(); if (tmp != null) { s += "\nNeighborhood: " + tmp.buildingName; } if (notForSale) { s += "\nNot for sale"; } else { s += "\n<color=#00ff00ff>For Sale</color>"; } s += "\nAttractiveness: " + getAttractiveness(); return(s); }
public void InsertNeighborhood(Neighborhood entity) { if (entity != null) { repository.Insert(entity); } }
public void UpdateNeighborhood(Neighborhood entity) { if (entity != null) { repository.Update(entity); } }
/// <summary> /// Finds the interior contours of the area. /// </summary> /// <param name="area">The area to analyze.</param> /// <param name="neighborhood">What type of neighborhood to segerate contours by.</param> /// <returns> /// A list of the contours. Each index corresponds to the distance from the outer edge (0 is right next to it, 1 is futher inside, etc). /// </returns> public static IReadOnlyList <IReadOnlySet <Position> > DetermineInteriorContours( this ConnectedArea area, Neighborhood neighborhood) { Func <Position, IEnumerable <Position> > getNeighborhood = neighborhood == Neighborhood.Moore ? PositionExtensions.GetMooreNeighbors : PositionExtensions.GetVonNeumannNeighbors; HashSet <Position> remainingPositions = new(area); List <IReadOnlySet <Position> > edges = new(); // Find outer edge var outerEdge = remainingPositions.Where(p => getNeighborhood(p).Any(p => !area.Contains(p))).ToHashSet(); edges.Add(outerEdge); remainingPositions.ExceptWith(outerEdge); // Find remaining boundaries while (remainingPositions.Any()) { var lastEdge = edges.Last(); var edge = remainingPositions.Where(p => getNeighborhood(p).Any(lastEdge.Contains)).ToHashSet(); edges.Add(edge); remainingPositions.ExceptWith(edge); } return(edges); }
// Use this for initialization void Start() { content = transform.Find("Viewport/Content").gameObject; buttonPrefab = (GameObject)Resources.Load("NButton"); localPlayer = FindObjectOfType <Player> ().localPlayer; localPlayer.controlsAllowed(false); cancel = content.transform.Find("Cancel").GetComponent <Button> (); hoods = localPlayer.getNeighborhoods(); ypos = cancel.transform.position.y; cancel.onClick.AddListener(delegate { localPlayer.controlsAllowed(true); Destroy(this.gameObject); }); foreach (Neighborhood n in hoods) { ypos -= BUTTON_HEIGHT; GameObject tmp = (GameObject)Instantiate(buttonPrefab); tmp.transform.SetParent(content.transform, false); tmp.transform.position = new Vector3(cancel.transform.position.x, ypos, cancel.transform.position.z); Button tmpButton = tmp.GetComponent <Button> (); Text t = tmpButton.transform.Find("Text").GetComponent <Text> (); t.text = n.buildingName; Neighborhood tmpN = n; tmpButton.onClick.AddListener(delegate { localPlayer.CmdAddToNeighborhood(localPlayer.netId, localPlayer.targetObject.netId, tmpN.netId); localPlayer.controlsAllowed(true); Destroy(this.gameObject); }); } }
void Awake() { neighborhood = GetComponent <Neighborhood>(); rigid = GetComponent <Rigidbody>(); //losowe polozenie poczatkowe pos = Random.insideUnitSphere * Spawner.S.spawnRadius; //losowa predkosc poczatkowa Vector3 vel = Random.onUnitSphere * Spawner.S.velocity; rigid.velocity = vel; LookAhead(); //losowy kolor dla boida, lecz upewnij sie zeby nie byl zbyt ciemny Color randColor = Color.black; while (randColor.r + randColor.g + randColor.b < 1.0f) { randColor = new Color(Random.value, Random.value, Random.value); } Renderer[] rends = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = randColor; } TrailRenderer tRend = GetComponent <TrailRenderer>(); tRend.material.SetColor("_TinTColor", randColor); }
public void TestNeighborhoodCtor() { var nbrhd = new Neighborhood<double>(2); nbrhd.ApplyRadiusFunc<double>(v=>v); foreach (var ps in nbrhd.ToElementsColumnMajor()) { Debug.WriteLine("{0} {1} {2}", ps.X, ps.Y, ps.Val); } }
// Update is called once per frame void Update() { if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) return; RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hasHit = false; if (hasHit = Physics.Raycast(ray, out hit, 100.0f)) { if (hit.collider.tag == "Neighborhood") { var block = hit.collider.GetComponent<Neighborhood>(); foreach (var c in InfoPanel.GetComponentsInChildren<Text>()) { switch (c.gameObject.name) { case "Name": c.text = block.Name; break; case "DealerName": if (block.FriendlyDealer != null) c.text = block.FriendlyDealer.Name; else c.text = "Unoccupied"; break; case "Respect": if (block.FriendlyDealer != null) c.text = Mathf.RoundToInt(block.Respect[block.FriendlyDealer.ID] * 100f).ToString() + "%"; else c.text = "??%"; break; } } if (Input.GetMouseButtonUp(0)) { SelectedNeighborhood = block; BuyerPanel.SetActive(true); //Camera.main.GetComponent<CameraInteraction>().CenterPoint = new Vector3(block.transform.position.x, 0, block.transform.position.z); } } } if (!hasHit && Input.GetMouseButtonDown(0)) { SelectedNeighborhood = null; BuyerPanel.SetActive(false); } }
void AffectRespect(float Amount, Neighborhood block) { var neighborBlocks = Manager.City.Neighborhoods.Where(ne => Vector3.Distance(ne.transform.position, block.transform.position) < 20).ToList(); neighborBlocks.Remove(block); block.Respect[ID] += Amount; block.Respect[ID] = Mathf.Clamp(block.Respect[ID], 0, 1); for (int u = 1; u < Manager.Dealers.Where(d => d != this).ToList().Count; u++) { block.Respect[Manager.Dealers[u].ID] -= Amount / 2f; block.Respect[Manager.Dealers[u].ID] = Mathf.Clamp(block.Respect[Manager.Dealers[u].ID], 0, 1); } foreach (var n in neighborBlocks) { n.Respect[ID] += Amount / 2f; n.Respect[ID] = Mathf.Clamp(n.Respect[ID], 0, 1); for (int u = 1; u < Manager.Dealers.Where(d => d != this).ToList().Count; u++) { n.Respect[Manager.Dealers[u].ID] -= Amount / 4f; n.Respect[Manager.Dealers[u].ID] = Mathf.Clamp(n.Respect[Manager.Dealers[u].ID], 0, 1); } } }
Neighborhood GetLivingNeighbors(int row, int column) { row = row - 1; column = column - 1; var neighbors = new Neighborhood(); var cell = cells[row*Width + column]; cell.AddIfLiving(neighbors); return neighbors; }
// Use this for initialization void Start() { neighborhood = GetComponent<Neighborhood>(); AvailableBuyers = new List<Buyer>(); StartCoroutine("MakeBuyer"); }