void Awake() { mat = GetComponent <MeshRenderer>().material; transform = GetComponent <Transform>(); refCamTransform = Camera.main.transform; camNebFog = Camera.main.GetComponent <NebulaCameraFog>(); }
void Awake() { refCam = Camera.main; refCamNebula = refCam.GetComponent <NebulaCameraFog>(); refCamTransform = refCam.transform; parentNebula = GetComponent <Nebula>(); }