コード例 #1
0
        public void Generate(Stream paletteStr, Stream imgLinealStr, Stream imgTiledStr, Stream spriteStr)
        {
            Pixel[]   pixelsLin;
            Pixel[]   pixelsHori;
            Color[][] palettes;
            this.CreateData(out pixelsLin, out pixelsHori, out palettes);

            // Get frame list
            Frame[] frames = new Frame[this.frameData.Count];
            for (int i = 0; i < this.frameData.Count; i++)
            {
                frames[i] = this.frameData[i].Item1;
            }

            // Create palette format
            Nclr nclr = new Nclr()
            {
                Extended = false,
                Format   = this.Format
            };

            nclr.SetPalette(palettes);

            // Create image format
            Ncgr ncgrLineal = new Ncgr()
            {
                RegDispcnt  = this.DispCnt,
                Unknown     = this.UnknownChar,
                InvalidSize = true
            };

            ncgrLineal.Width  = (pixelsLin.Length > 256) ? 256 : pixelsLin.Length;
            ncgrLineal.Height = (int)Math.Ceiling(pixelsLin.Length / (double)ncgrLineal.Width);
            ncgrLineal.SetData(pixelsLin, PixelEncoding.Lineal, this.Format, this.TileSize);

            Ncgr ncgrTiled = new Ncgr()
            {
                RegDispcnt  = this.DispCnt,
                Unknown     = this.UnknownChar,
                InvalidSize = true
            };

            ncgrTiled.Width  = ncgrLineal.Width;
            ncgrTiled.Height = ncgrLineal.Height;
            if (ncgrTiled.Height % this.TileSize.Height != 0)
            {
                ncgrTiled.Height += this.TileSize.Height - (ncgrTiled.Height % this.TileSize.Height);
            }
            ncgrTiled.SetData(pixelsHori, PixelEncoding.HorizontalTiles, this.Format, this.TileSize);

            // Create sprite format
            Ncer ncer = new Ncer()
            {
                TileSize          = 128,
                IsRectangularArea = this.UseRectangularArea
            };

            ncer.SetFrames(frames);

            // Write data
            if (paletteStr != null)
            {
                nclr.Write(paletteStr);
            }
            if (imgLinealStr != null)
            {
                ncgrLineal.Write(imgLinealStr);
            }
            if (imgTiledStr != null)
            {
                ncgrTiled.Write(imgTiledStr);
            }
            if (spriteStr != null)
            {
                ncer.Write(spriteStr);
            }
        }
コード例 #2
0
        /// <summary>
        /// Import a background image creating and writing a NSCR, NCGR and NCLR files to the streams passed.
        /// </summary>
        /// <param name="imgPath">Image path.</param>
        /// <param name="mapStr">Map stream output.</param>
        /// <param name="imgStr">Image stream output.</param>
        /// <param name="palStr">Pal strream output.</param>
        public void ImportBackground(EmguImage newImg, Stream mapStr, Stream imgStr, Stream palStr)
        {
            if (newImg == null)
            {
                throw new ArgumentNullException();
            }

            int width     = newImg.Width;
            int height    = newImg.Height;
            int maxColors = this.Format.MaxColors();

            Pixel[]    pixels;
            Color[]    palette;
            List <int> mapPalette   = new List <int>();
            bool       is16ColFixed = (Format == ColorFormat.Indexed_4bpp) &&
                                      (PaletteMode == PaletteMode.Palette16_16) && (Quantization is FixedPaletteQuantization);

            if (!is16ColFixed)
            {
                // Quantizate image -> get pixels and palette
                this.Quantization.Quantizate(newImg);
                pixels  = this.Quantization.GetPixels(this.PixelEncoding);
                palette = this.Quantization.Palette;
                if (palette.Length > maxColors)
                {
                    throw new FormatException(string.Format("The image has more than {0} colors", maxColors));
                }
            }
            else
            {
                Console.Write("(16 Color fixed!) ");
                palette = this.Quantization.Palette;
                ManyFixedPaletteQuantization quant = new ManyFixedPaletteQuantization(
                    this.Quantization.Palette.Split(16).ToArray());

                List <Pixel> pixelList = new List <Pixel>();
                for (int y = 0; y < newImg.Height; y += this.TileSize.Height)
                {
                    for (int x = 0; x < newImg.Width; x += this.TileSize.Width)
                    {
                        Rectangle subArea  = new Rectangle(x, y, this.TileSize.Width, this.TileSize.Height);
                        EmguImage subImage = newImg.Copy(subArea);
                        quant.Quantizate(subImage);
                        mapPalette.Add(quant.SelectedPalette);
                        pixelList.AddRange(quant.GetPixels(PixelEncoding.Lineal));
                    }
                }

                pixels = pixelList.ToArray();
            }

            // Create palette format
            Nclr nclr = new Nclr()
            {
                Extended = this.ExtendedPalette
            };

            nclr.SetData(palette, this.Format);

            // Create map from pixels
            Nscr nscr = new Nscr()
            {
                TileSize    = this.TileSize,
                Width       = width,
                Height      = height,
                BgMode      = this.BgMode,
                PaletteMode = this.PaletteMode
            };

            if (!is16ColFixed)
            {
                nscr.PaletteMode = (this.Format == ColorFormat.Indexed_4bpp) ?
                                   PaletteMode.Palette16_16 : PaletteMode.Palette256_1;
                pixels = nscr.CreateMap(pixels);
            }
            else
            {
                nscr.PaletteMode = PaletteMode.Palette16_16;
                pixels           = nscr.CreateMap(pixels, mapPalette.ToArray());
            }

            if (this.PartialImage)
            {
                // As the image won't expand to all the screen,
                // The first tile must be transparent
                int     tilesizeLength = this.TileSize.Width * this.TileSize.Height;
                Pixel[] newPixels      = new Pixel[pixels.Length + tilesizeLength];

                // New transparent pixels
                for (int i = 0; i < tilesizeLength; i++)
                {
                    newPixels[i] = new Pixel(0, 255, true);
                }

                // Image pixels
                Array.Copy(pixels, 0, newPixels, tilesizeLength, pixels.Length);
                pixels = newPixels;

                // Update map info
                MapInfo[] mapInfo = nscr.GetMapInfo();
                for (int i = 0; i < mapInfo.Length; i++)
                {
                    mapInfo[i] = new MapInfo(
                        mapInfo[i].TileIndex + 1,
                        mapInfo[i].PaletteIndex,
                        mapInfo[i].FlipX,
                        mapInfo[i].FlipY);
                }
                nscr.SetMapInfo(mapInfo);
            }


            // Create image format
            Ncgr ncgr = new Ncgr()
            {
                RegDispcnt = this.DispCnt,
                Unknown    = this.UnknownChar
            };

            ncgr.Width  = (pixels.Length > 256) ? 256 : pixels.Length;
            ncgr.Height = (int)Math.Ceiling(pixels.Length / (double)ncgr.Width);
            if (ncgr.Height % this.TileSize.Height != 0)
            {
                ncgr.Height += this.TileSize.Height - (ncgr.Height % this.TileSize.Height);
            }
            ncgr.SetData(pixels, this.PixelEncoding, this.Format, this.TileSize);

            // Write data
            if (palStr != null)
            {
                nclr.Write(palStr);
            }
            if (imgStr != null)
            {
                ncgr.Write(imgStr);
            }
            if (mapStr != null)
            {
                nscr.Write(mapStr);
            }
        }