コード例 #1
0
    public void UpdateSpriteTexture()
    {
        if (UpdateSpriteMaterial() == false)
        {
            return;
        }
        NcSpriteFactory ncSpriteFactory = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>();

        ncSpriteFactory.UpdateNcSpriteTexture(m_nSpriteFactoryIndex, this);
        ncSpriteFactory.UpdateUvScale(m_nSpriteFactoryIndex, transform);
        m_EffectObject = ncSpriteFactory.CreateSpriteEffect(m_nSpriteFactoryIndex, transform);

        if (UpdateMeshUVs(new Rect(m_fOffsetX, m_fOffsetY, m_fTilingX, m_fTilingY)) == false)
        {
//          Debug.Log("m_Renderer.material");
            renderer.material.mainTextureScale  = new Vector2(m_fTilingX, m_fTilingY);
            renderer.material.mainTextureOffset = new Vector2(m_fOffsetX, m_fOffsetY);
        }
    }