コード例 #1
0
    /**
     * Returns sequence generator from the first node to the last node over
     * duration time using the points in-between the first and last node
     * as control points of a bezier curve used to generate the interpolated points
     * in the sequence. If there are no control points (ie. only two nodes, first
     * and last) then this behaves exactly the same as NewEase(). In other words
     * a zero-degree bezier spline curve is just the easing method. The sequence
     * is generated as it is accessed using the Time.deltaTime to calculate the
     * portion of duration that has elapsed.
     */
    public static IEnumerable <Vector3> NewBezier(Function ease, Transform[] nodes, float duration)
    {
        IEnumerable <float> timer = NcInterpolate.NewTimer(duration);

        return(NewBezier <Transform>(ease, nodes, TransformDotPosition, duration, timer));
    }
コード例 #2
0
    /**
     * Returns sequence generator from start to end over duration using the
     * given easing function. The sequence is generated as it is accessed
     * using the Time.deltaTime to calculate the portion of duration that has
     * elapsed.
     */
    public static IEnumerator NewEase(Function ease, Vector3 start, Vector3 end, float duration)
    {
        IEnumerable <float> timer = NcInterpolate.NewTimer(duration);

        return(NewEase(ease, start, end, duration, timer));
    }