void SetCurveAni(GameObject selCurveAniObj) { NcCurveAnimation ncCurveAni = selCurveAniObj.GetComponent <NcCurveAnimation>(); m_SelCurveAniObject = selCurveAniObj; // copy // ncCurveAni.CopyTo(m_CurrentCurveAnimation, false); // append m_OriCurveAnimation.CopyTo(m_CurrentCurveAnimation, false); ncCurveAni.AppendTo(m_CurrentCurveAnimation, false); }