コード例 #1
0
ファイル: NcSpriteFactory.cs プロジェクト: wly2/BaiLaoHui
    //  public void UpdateUvScale(int nSrcSpriteIndex, Transform targetTrans)
    //  {
    //      Vector3	scale;
    //      if (1 <= m_fTextureRatio)
    //           scale = new Vector3(m_SpriteList[nSrcSpriteIndex].m_UvRect.width * m_fUvScale * m_fTextureRatio, m_SpriteList[nSrcSpriteIndex].m_UvRect.height * m_fUvScale, 1);
    //      else scale = new Vector3(m_SpriteList[nSrcSpriteIndex].m_UvRect.width * m_fUvScale, m_SpriteList[nSrcSpriteIndex].m_UvRect.height * m_fUvScale / m_fTextureRatio, 1);
    //      targetTrans.localScale	= Vector3.Scale(targetTrans.localScale, scale);
    //  }

    public GameObject CreateSpriteEffect(int nSrcSpriteIndex, Transform parentTrans)
    {
        GameObject createEffect = null;

        if (m_SpriteList[nSrcSpriteIndex].m_EffectPrefab != null)
        {
            // Create BaseGameObject
            createEffect = CreateGameObject("Effect_" + m_SpriteList[nSrcSpriteIndex].m_EffectPrefab.name);
            if (createEffect == null)
            {
                return(null);
            }

            // Change Parent
            ChangeParent(parentTrans, createEffect.transform, true, null);

            NcAttachPrefab attachCom = createEffect.AddComponent <NcAttachPrefab>();
            //          attachCom.m_fDelayTime			= 0;
            attachCom.m_AttachPrefab        = m_SpriteList[nSrcSpriteIndex].m_EffectPrefab;
            attachCom.m_fPrefabSpeed        = m_SpriteList[nSrcSpriteIndex].m_fEffectSpeed;
            attachCom.m_bDetachParent       = m_SpriteList[nSrcSpriteIndex].m_bEffectDetach;
            attachCom.m_nSpriteFactoryIndex = m_SpriteList[nSrcSpriteIndex].m_nSpriteFactoryIndex;
            attachCom.UpdateImmediately();

            //          createEffect.transform.localScale *= ncSpriteNode.m_fEffectScale;
            //          createEffect.transform.Translate(ncSpriteNode.m_EffectPos, Space.Self);
            //          createEffect.transform.Rotate(ncSpriteNode.m_EffectRot, Space.Self);
            createEffect.transform.localScale    *= m_SpriteList[nSrcSpriteIndex].m_fEffectScale;
            createEffect.transform.localPosition += m_SpriteList[nSrcSpriteIndex].m_EffectPos;
            createEffect.transform.localRotation *= Quaternion.Euler(m_SpriteList[nSrcSpriteIndex].m_EffectRot);
        }

        return(createEffect);
    }
コード例 #2
0
    public GameObject CreateSpriteEffect(int nSrcSpriteIndex, Transform parentTrans)
    {
        GameObject gameObject = null;

        if (this.m_SpriteList.get_Item(nSrcSpriteIndex).m_EffectPrefab != null)
        {
            gameObject = base.CreateGameObject("Effect_" + this.m_SpriteList.get_Item(nSrcSpriteIndex).m_EffectPrefab.get_name());
            if (gameObject == null)
            {
                return(null);
            }
            base.ChangeParent(parentTrans, gameObject.get_transform(), true, null);
            NcAttachPrefab ncAttachPrefab = gameObject.AddComponent <NcAttachPrefab>();
            ncAttachPrefab.m_AttachPrefab  = this.m_SpriteList.get_Item(nSrcSpriteIndex).m_EffectPrefab;
            ncAttachPrefab.m_fPrefabSpeed  = this.m_SpriteList.get_Item(nSrcSpriteIndex).m_fEffectSpeed;
            ncAttachPrefab.m_bDetachParent = this.m_SpriteList.get_Item(nSrcSpriteIndex).m_bEffectDetach;
            ncAttachPrefab.CreateAttachPrefabImmediately();
            Transform expr_BA = gameObject.get_transform();
            expr_BA.set_localScale(expr_BA.get_localScale() * this.m_SpriteList.get_Item(nSrcSpriteIndex).m_fEffectScale);
            Transform expr_E1 = gameObject.get_transform();
            expr_E1.set_localPosition(expr_E1.get_localPosition() + this.m_SpriteList.get_Item(nSrcSpriteIndex).m_EffectPos);
            Transform expr_108 = gameObject.get_transform();
            expr_108.set_localRotation(expr_108.get_localRotation() * Quaternion.Euler(this.m_SpriteList.get_Item(nSrcSpriteIndex).m_EffectRot));
        }
        return(gameObject);
    }
コード例 #3
0
 public static void Ng_ChangeLayerWithChild(GameObject rootObj, int nLayer)
 {
     if (rootObj == null)
     {
         return;
     }
     rootObj.set_layer(nLayer);
     for (int i = 0; i < rootObj.get_transform().get_childCount(); i++)
     {
         NcAttachPrefab.Ng_ChangeLayerWithChild(rootObj.get_transform().GetChild(i).get_gameObject(), nLayer);
     }
 }
コード例 #4
0
 public static void Ng_ChangeLayerWithChild(GameObject rootObj, int nLayer)
 {
     if (rootObj == null)
     {
         return;
     }
     rootObj.layer = nLayer;
     for (int i = 0; i < rootObj.transform.childCount; i++)
     {
         NcAttachPrefab.Ng_ChangeLayerWithChild(rootObj.transform.GetChild(i).gameObject, nLayer);
     }
 }
コード例 #5
0
    void SetAttachPrefab(GameObject attachPrefab, bool bUndo)
    {
        if (bUndo == false && m_BaseSelectPrefab is NcAttachPrefab)
        {
            if (FXMakerHierarchy.inst.GetSelectedGameObject() != null && m_BaseSelectPrefab.gameObject != FXMakerHierarchy.inst.GetSelectedGameObject())
            {
                NcAttachPrefab ncAttCom = FXMakerHierarchy.inst.GetSelectedGameObject().GetComponent <NcAttachPrefab>();
                if (ncAttCom != null)
                {
                    m_BaseSelectPrefab = ncAttCom;
                    m_OldSelectPrefab  = GetAttachPrefab();
                }
            }
        }

        if (m_BaseSelectPrefab is NcAttachPrefab)
        {
            (m_BaseSelectPrefab as NcAttachPrefab).m_AttachPrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcParticleSystem)
        {
            (m_BaseSelectPrefab as NcParticleSystem).m_AttachPrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcSpriteFactory)
        {
//			if (m_SelectnSubArgIndex == 0)
            (m_BaseSelectPrefab as NcSpriteFactory).m_SpriteList[m_SelectnArgIndex].m_EffectPrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcSpriteTexture)
        {
            (m_BaseSelectPrefab as NcSpriteTexture).m_NcSpriteFactoryPrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcSpriteAnimation)
        {
            (m_BaseSelectPrefab as NcSpriteAnimation).m_NcSpriteFactoryPrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcParticleSpiral)
        {
            (m_BaseSelectPrefab as NcParticleSpiral).m_ParticlePrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is NcParticleEmit)
        {
            (m_BaseSelectPrefab as NcParticleEmit).m_ParticlePrefab = attachPrefab;
        }
        if (m_BaseSelectPrefab is FxmInfoBackground)
        {
            (m_BaseSelectPrefab as FxmInfoBackground).SetReferenceObject(m_SelectnArgIndex, attachPrefab);
        }
        return;
    }
コード例 #6
0
 protected void DisableEmit()
 {
     NcParticleSystem[] componentsInChildren = base.gameObject.GetComponentsInChildren <NcParticleSystem>(true);
     NcParticleSystem[] array = componentsInChildren;
     for (int i = 0; i < array.Length; i++)
     {
         NcParticleSystem ncParticleSystem = array[i];
         if (ncParticleSystem != null)
         {
             ncParticleSystem.SetDisableEmit();
         }
     }
     NcAttachPrefab[] componentsInChildren2 = base.gameObject.GetComponentsInChildren <NcAttachPrefab>(true);
     NcAttachPrefab[] array2 = componentsInChildren2;
     for (int j = 0; j < array2.Length; j++)
     {
         NcAttachPrefab ncAttachPrefab = array2[j];
         if (ncAttachPrefab != null)
         {
             ncAttachPrefab.enabled = false;
         }
     }
     ParticleSystem[] componentsInChildren3 = base.gameObject.GetComponentsInChildren <ParticleSystem>(true);
     ParticleSystem[] array3 = componentsInChildren3;
     for (int k = 0; k < array3.Length; k++)
     {
         ParticleSystem particleSystem = array3[k];
         if (particleSystem != null)
         {
             particleSystem.enableEmission = false;
         }
     }
     ParticleEmitter[] componentsInChildren4 = base.gameObject.GetComponentsInChildren <ParticleEmitter>(true);
     ParticleEmitter[] array4 = componentsInChildren4;
     for (int l = 0; l < array4.Length; l++)
     {
         ParticleEmitter particleEmitter = array4[l];
         if (particleEmitter != null)
         {
             particleEmitter.emit = false;
         }
     }
 }
コード例 #7
0
    public GameObject CreateSpriteEffect(int nSrcSpriteIndex, Transform parentTrans)
    {
        GameObject gameObject = null;

        if (this.m_SpriteList[nSrcSpriteIndex].m_EffectPrefab != null)
        {
            gameObject = base.CreateGameObject("Effect_" + this.m_SpriteList[nSrcSpriteIndex].m_EffectPrefab.name);
            if (gameObject == null)
            {
                return(null);
            }
            base.ChangeParent(parentTrans, gameObject.transform, true, null);
            NcAttachPrefab ncAttachPrefab = gameObject.AddComponent <NcAttachPrefab>();
            ncAttachPrefab.m_AttachPrefab  = this.m_SpriteList[nSrcSpriteIndex].m_EffectPrefab;
            ncAttachPrefab.m_fPrefabSpeed  = this.m_SpriteList[nSrcSpriteIndex].m_fEffectSpeed;
            ncAttachPrefab.m_bDetachParent = this.m_SpriteList[nSrcSpriteIndex].m_bEffectDetach;
            ncAttachPrefab.CreateAttachPrefabImmediately();
            gameObject.transform.localScale    *= this.m_SpriteList[nSrcSpriteIndex].m_fEffectScale;
            gameObject.transform.localPosition += this.m_SpriteList[nSrcSpriteIndex].m_EffectPos;
            gameObject.transform.localRotation *= Quaternion.Euler(this.m_SpriteList[nSrcSpriteIndex].m_EffectRot);
        }
        return(gameObject);
    }
コード例 #8
0
ファイル: NcAttachPrefabEditor.cs プロジェクト: sylafrs/rugby
 // Property -------------------------------------------------------------------------
 // Event Function -------------------------------------------------------------------
 void OnEnable()
 {
     m_Sel = target as NcAttachPrefab;
      		m_UndoManager	= new FXMakerUndoManager(m_Sel, "NcAttachPrefab");
 }
コード例 #9
0
    private static Texture[] PreloadTexture(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        Renderer[]     componentsInChildren = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> list = new List <Texture>();

        Renderer[] array = componentsInChildren;
        for (int i = 0; i < array.Length; i++)
        {
            Renderer renderer = array[i];
            if (renderer.get_sharedMaterials() != null && renderer.get_sharedMaterials().Length > 0)
            {
                Material[] sharedMaterials = renderer.get_sharedMaterials();
                for (int j = 0; j < sharedMaterials.Length; j++)
                {
                    Material material = sharedMaterials[j];
                    if (material != null && material.get_mainTexture() != null)
                    {
                        list.Add(material.get_mainTexture());
                    }
                }
            }
        }
        NcAttachPrefab[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        NcAttachPrefab[] array2 = componentsInChildren2;
        for (int k = 0; k < array2.Length; k++)
        {
            NcAttachPrefab ncAttachPrefab = array2[k];
            if (ncAttachPrefab.m_AttachPrefab != null)
            {
                Texture[] array3 = NcEffectBehaviour.PreloadPrefab(ncAttachPrefab.m_AttachPrefab, parentPrefabList, true);
                if (array3 == null)
                {
                    ncAttachPrefab.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array3);
                }
            }
        }
        NcParticleSystem[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        NcParticleSystem[] array4 = componentsInChildren3;
        for (int l = 0; l < array4.Length; l++)
        {
            NcParticleSystem ncParticleSystem = array4[l];
            if (ncParticleSystem.m_AttachPrefab != null)
            {
                Texture[] array5 = NcEffectBehaviour.PreloadPrefab(ncParticleSystem.m_AttachPrefab, parentPrefabList, true);
                if (array5 == null)
                {
                    ncParticleSystem.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array5);
                }
            }
        }
        NcSpriteTexture[] componentsInChildren4 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        NcSpriteTexture[] array6 = componentsInChildren4;
        for (int m = 0; m < array6.Length; m++)
        {
            NcSpriteTexture ncSpriteTexture = array6[m];
            if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] array7 = NcEffectBehaviour.PreloadPrefab(ncSpriteTexture.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (array7 != null)
                {
                    list.AddRange(array7);
                }
            }
        }
        NcAttachSound[] componentsInChildren5 = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        NcAttachSound[] array8 = componentsInChildren5;
        for (int n = 0; n < array8.Length; n++)
        {
            NcAttachSound ncAttachSound = array8[n];
            if (ncAttachSound.m_AudioClip != null)
            {
            }
        }
        NcSpriteFactory[] componentsInChildren6 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        NcSpriteFactory[] array9 = componentsInChildren6;
        for (int num = 0; num < array9.Length; num++)
        {
            NcSpriteFactory ncSpriteFactory = array9[num];
            if (ncSpriteFactory.m_SpriteList != null)
            {
                for (int num2 = 0; num2 < ncSpriteFactory.m_SpriteList.get_Count(); num2++)
                {
                    if (ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab != null)
                    {
                        Texture[] array10 = NcEffectBehaviour.PreloadPrefab(ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab, parentPrefabList, true);
                        if (array10 == null)
                        {
                            ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab = null;
                        }
                        else
                        {
                            list.AddRange(array10);
                        }
                        if (ncSpriteFactory.m_SpriteList.get_Item(num2).m_AudioClip != null)
                        {
                        }
                    }
                }
            }
        }
        return(list.ToArray());
    }
コード例 #10
0
 // Property -------------------------------------------------------------------------
 // Event Function -------------------------------------------------------------------
 void OnEnable()
 {
     m_Sel         = target as NcAttachPrefab;
     m_UndoManager = new FXMakerUndoManager(m_Sel, "NcAttachPrefab");
 }
コード例 #11
0
 protected static Component GetComponentInChildren(GameObject tarObj, Type findType, List <GameObject> parentPrefabList)
 {
     Component[] componentsInChildren = tarObj.GetComponentsInChildren(findType, true);
     Component[] array = componentsInChildren;
     for (int i = 0; i < array.Length; i++)
     {
         Component component = array[i];
         if (component.GetComponent <NcDontActive>() == null)
         {
             return(component);
         }
     }
     NcAttachPrefab[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
     NcAttachPrefab[] array2 = componentsInChildren2;
     for (int j = 0; j < array2.Length; j++)
     {
         NcAttachPrefab ncAttachPrefab = array2[j];
         if (ncAttachPrefab.m_AttachPrefab != null)
         {
             Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncAttachPrefab.m_AttachPrefab, findType, parentPrefabList, true);
             if (validComponentInChildren != null)
             {
                 return(validComponentInChildren);
             }
         }
     }
     NcParticleSystem[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
     NcParticleSystem[] array3 = componentsInChildren3;
     for (int k = 0; k < array3.Length; k++)
     {
         NcParticleSystem ncParticleSystem = array3[k];
         if (ncParticleSystem.m_AttachPrefab != null)
         {
             Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncParticleSystem.m_AttachPrefab, findType, parentPrefabList, true);
             if (validComponentInChildren != null)
             {
                 return(validComponentInChildren);
             }
         }
     }
     NcSpriteTexture[] componentsInChildren4 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
     NcSpriteTexture[] array4 = componentsInChildren4;
     for (int l = 0; l < array4.Length; l++)
     {
         NcSpriteTexture ncSpriteTexture = array4[l];
         if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
         {
             Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncSpriteTexture.m_NcSpriteFactoryPrefab, findType, parentPrefabList, false);
             if (validComponentInChildren != null)
             {
                 return(validComponentInChildren);
             }
         }
     }
     NcParticleSpiral[] componentsInChildren5 = tarObj.GetComponentsInChildren <NcParticleSpiral>(true);
     NcParticleSpiral[] array5 = componentsInChildren5;
     for (int m = 0; m < array5.Length; m++)
     {
         NcParticleSpiral ncParticleSpiral = array5[m];
         if (ncParticleSpiral.m_ParticlePrefab != null)
         {
             Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncParticleSpiral.m_ParticlePrefab, findType, parentPrefabList, false);
             if (validComponentInChildren != null)
             {
                 return(validComponentInChildren);
             }
         }
     }
     NcParticleEmit[] componentsInChildren6 = tarObj.GetComponentsInChildren <NcParticleEmit>(true);
     NcParticleEmit[] array6 = componentsInChildren6;
     for (int n = 0; n < array6.Length; n++)
     {
         NcParticleEmit ncParticleEmit = array6[n];
         if (ncParticleEmit.m_ParticlePrefab != null)
         {
             Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncParticleEmit.m_ParticlePrefab, findType, parentPrefabList, false);
             if (validComponentInChildren != null)
             {
                 return(validComponentInChildren);
             }
         }
     }
     NcSpriteFactory[] componentsInChildren7 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
     NcSpriteFactory[] array7 = componentsInChildren7;
     for (int num = 0; num < array7.Length; num++)
     {
         NcSpriteFactory ncSpriteFactory = array7[num];
         if (ncSpriteFactory.m_SpriteList != null)
         {
             for (int num2 = 0; num2 < ncSpriteFactory.m_SpriteList.Count; num2++)
             {
                 if (ncSpriteFactory.m_SpriteList[num2].m_EffectPrefab != null)
                 {
                     Component validComponentInChildren = NsEffectManager.GetValidComponentInChildren(ncSpriteFactory.m_SpriteList[num2].m_EffectPrefab, findType, parentPrefabList, true);
                     if (validComponentInChildren != null)
                     {
                         return(validComponentInChildren);
                     }
                 }
             }
         }
     }
     return(null);
 }
コード例 #12
0
    protected static Texture[] PreloadResource(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        Renderer[]     componentsInChildren = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> list = new List <Texture>();

        Renderer[] array = componentsInChildren;
        for (int i = 0; i < array.Length; i++)
        {
            Renderer renderer = array[i];
            if (renderer.sharedMaterials != null && renderer.sharedMaterials.Length > 0)
            {
                Material[] sharedMaterials = renderer.sharedMaterials;
                for (int j = 0; j < sharedMaterials.Length; j++)
                {
                    Material material = sharedMaterials[j];
                    if (material != null && material.mainTexture != null)
                    {
                        list.Add(material.mainTexture);
                    }
                }
            }
        }
        NcAttachPrefab[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        NcAttachPrefab[] array2 = componentsInChildren2;
        for (int k = 0; k < array2.Length; k++)
        {
            NcAttachPrefab ncAttachPrefab = array2[k];
            if (ncAttachPrefab.m_AttachPrefab != null)
            {
                Texture[] array3 = NsEffectManager.PreloadPrefab(ncAttachPrefab.m_AttachPrefab, parentPrefabList, true);
                if (array3 == null)
                {
                    ncAttachPrefab.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array3);
                }
            }
        }
        NcParticleSystem[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        NcParticleSystem[] array4 = componentsInChildren3;
        for (int l = 0; l < array4.Length; l++)
        {
            NcParticleSystem ncParticleSystem = array4[l];
            if (ncParticleSystem.m_AttachPrefab != null)
            {
                Texture[] array5 = NsEffectManager.PreloadPrefab(ncParticleSystem.m_AttachPrefab, parentPrefabList, true);
                if (array5 == null)
                {
                    ncParticleSystem.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array5);
                }
            }
        }
        NcSpriteTexture[] componentsInChildren4 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        NcSpriteTexture[] array6 = componentsInChildren4;
        for (int m = 0; m < array6.Length; m++)
        {
            NcSpriteTexture ncSpriteTexture = array6[m];
            if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] array7 = NsEffectManager.PreloadPrefab(ncSpriteTexture.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (array7 != null)
                {
                    list.AddRange(array7);
                }
            }
        }
        NcParticleSpiral[] componentsInChildren5 = tarObj.GetComponentsInChildren <NcParticleSpiral>(true);
        NcParticleSpiral[] array8 = componentsInChildren5;
        for (int n = 0; n < array8.Length; n++)
        {
            NcParticleSpiral ncParticleSpiral = array8[n];
            if (ncParticleSpiral.m_ParticlePrefab != null)
            {
                Texture[] array9 = NsEffectManager.PreloadPrefab(ncParticleSpiral.m_ParticlePrefab, parentPrefabList, false);
                if (array9 != null)
                {
                    list.AddRange(array9);
                }
            }
        }
        NcParticleEmit[] componentsInChildren6 = tarObj.GetComponentsInChildren <NcParticleEmit>(true);
        NcParticleEmit[] array10 = componentsInChildren6;
        for (int num = 0; num < array10.Length; num++)
        {
            NcParticleEmit ncParticleEmit = array10[num];
            if (ncParticleEmit.m_ParticlePrefab != null)
            {
                Texture[] array11 = NsEffectManager.PreloadPrefab(ncParticleEmit.m_ParticlePrefab, parentPrefabList, false);
                if (array11 != null)
                {
                    list.AddRange(array11);
                }
            }
        }
        NcAttachSound[] componentsInChildren7 = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        NcAttachSound[] array12 = componentsInChildren7;
        for (int num2 = 0; num2 < array12.Length; num2++)
        {
            NcAttachSound ncAttachSound = array12[num2];
            if (ncAttachSound.m_AudioClip != null)
            {
            }
        }
        NcSpriteFactory[] componentsInChildren8 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        NcSpriteFactory[] array13 = componentsInChildren8;
        for (int num3 = 0; num3 < array13.Length; num3++)
        {
            NcSpriteFactory ncSpriteFactory = array13[num3];
            if (ncSpriteFactory.m_SpriteList != null)
            {
                for (int num4 = 0; num4 < ncSpriteFactory.m_SpriteList.Count; num4++)
                {
                    if (ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab != null)
                    {
                        Texture[] array14 = NsEffectManager.PreloadPrefab(ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab, parentPrefabList, true);
                        if (array14 == null)
                        {
                            ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab = null;
                        }
                        else
                        {
                            list.AddRange(array14);
                        }
                        if (ncSpriteFactory.m_SpriteList[num4].m_AudioClip != null)
                        {
                        }
                    }
                }
            }
        }
        return(list.ToArray());
    }