private void Test() { int count = 100; System.Diagnostics.Stopwatch watch; Vector3[] randomPoints = new Vector3[count]; for (int i = 0; i < randomPoints.Length; i++) { randomPoints[i] = Random.insideUnitSphere * radius; } watch = System.Diagnostics.Stopwatch.StartNew(); for (int i = 0; i < randomPoints.Length - 1; i++) { graph.FindNearestIdBruteForce(randomPoints[i]); } watch.Stop(); Debug.Log("Find nearest brute force for " + randomPoints.Length + " randomPoints for " + (watch.ElapsedMilliseconds / 1000f)); int[] points = new int[count]; for (int i = 0; i < points.Length; i++) { points[i] = UnityEngine.Random.Range(0, graph.Nodes.Length); } watch = System.Diagnostics.Stopwatch.StartNew(); for (int i = 0; i < points.Length - 1; i++) { graph.FindPathDijkstra(points[i], points[i + 1]); } watch.Stop(); Debug.Log("Find path Dijkstra for " + points.Length + " points for " + (watch.ElapsedMilliseconds / 1000f)); watch = System.Diagnostics.Stopwatch.StartNew(); for (int i = 0; i < points.Length - 1; i++) { graph.FindPathAStar(points[i], points[i + 1]); } watch.Stop(); Debug.Log("Find path AStar for " + points.Length + " points for " + (watch.ElapsedMilliseconds / 1000f)); }