コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     button     = FrontSceneManager.eventButton;
     buttonText = FrontSceneManager.buttonText;
     naviCanvas = FrontSceneManager.naviCanvas;
     fadeCanvas = GameManager.fadeCanvas;
     enemy      = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>();
     points     = gameObject.GetComponentsInChildren <Transform>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     textCanvas = FrontSceneManager.textCanvas;
     naviCanvas = FrontSceneManager.naviCanvas;
     player     = FrontSceneManager.player;
     itemImage  = FrontSceneManager.naviCanvas.itemImage;
     if (unityEvent == null)
     {
         new UnityEvent();
     }
     countKey = 0;
 }
コード例 #3
0
 // Start is called before the first frame update
 private void Awake()
 {
     eventButton     = GameObject.Find("EventButton").GetComponent <Button>();
     textCanvas      = GetComponentInChildren <TextCanvas>(true);
     buttonText      = eventButton.GetComponentInChildren <Text>(true);
     naviCanvas      = GetComponentInChildren <NaviCanvas>(true);
     gameOverCanvas  = GetComponentInChildren <GameOverCanvas>(true);
     gameClearCanvas = GetComponentInChildren <GameClearCanvas>(true);
     enemy           = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>();
     player          = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     eventCanvas     = GetComponentInChildren <EventCanvas>(true);
 }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     eventCanvas = FrontSceneManager.eventCanvas;
     naviCanvas  = FrontSceneManager.naviCanvas;
     button      = FrontSceneManager.eventButton;
     buttonText  = FrontSceneManager.buttonText;
     textCanvas  = FrontSceneManager.textCanvas;
     firstTime   = true;
     if (unityEvent == null)
     {
         unityEvent = new UnityEvent();
     }
 }
コード例 #5
0
    private void Start()
    {
        naviCanvas = FrontSceneManager.naviCanvas;
        fadeCanvas = GameManager.fadeCanvas;
        Transform cameraParent = Camera.main.transform.parent.parent;

        cameraAnimator         = cameraParent.GetComponent <Animator>();
        nanamiAnimator         = FrontSceneManager.enemy.GetComponent <Animator>();
        playerAnimator         = FrontSceneManager.player.GetComponent <Animator>();
        cameraAnimator.enabled = false;
        moving      = cameraParent.GetComponent <CameraMoving>();
        protect     = cameraParent.GetComponent <ProtectFromWall>();
        pointLight  = GetComponentInChildren <Light>(true);
        particle    = GetComponentInChildren <ParticleSystem>(true);
        audioSource = GetComponentInChildren <AudioSource>(true);
    }
コード例 #6
0
 // Start is called before the first frame update
 virtual protected void Start()
 {
     button     = FrontSceneManager.eventButton;
     buttonText = FrontSceneManager.buttonText;
     fadeCanvas = GameManager.fadeCanvas;
     textCanvas = FrontSceneManager.textCanvas;
     // audioController = GameManager.audioController;
     naviCanvas      = FrontSceneManager.naviCanvas;
     gameClearCanvas = FrontSceneManager.gameClearCanvas;
     enemy           = FrontSceneManager.enemy.gameObject;
     player          = FrontSceneManager.player.transform;
     if (unityEvent == null)
     {
         unityEvent = new UnityEvent();
     }
 }