// Start is called before the first frame update void Start() { button = FrontSceneManager.eventButton; buttonText = FrontSceneManager.buttonText; naviCanvas = FrontSceneManager.naviCanvas; fadeCanvas = GameManager.fadeCanvas; enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>(); points = gameObject.GetComponentsInChildren <Transform>(); }
// Start is called before the first frame update void Start() { textCanvas = FrontSceneManager.textCanvas; naviCanvas = FrontSceneManager.naviCanvas; player = FrontSceneManager.player; itemImage = FrontSceneManager.naviCanvas.itemImage; if (unityEvent == null) { new UnityEvent(); } countKey = 0; }
// Start is called before the first frame update private void Awake() { eventButton = GameObject.Find("EventButton").GetComponent <Button>(); textCanvas = GetComponentInChildren <TextCanvas>(true); buttonText = eventButton.GetComponentInChildren <Text>(true); naviCanvas = GetComponentInChildren <NaviCanvas>(true); gameOverCanvas = GetComponentInChildren <GameOverCanvas>(true); gameClearCanvas = GetComponentInChildren <GameClearCanvas>(true); enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); eventCanvas = GetComponentInChildren <EventCanvas>(true); }
// Start is called before the first frame update void Start() { eventCanvas = FrontSceneManager.eventCanvas; naviCanvas = FrontSceneManager.naviCanvas; button = FrontSceneManager.eventButton; buttonText = FrontSceneManager.buttonText; textCanvas = FrontSceneManager.textCanvas; firstTime = true; if (unityEvent == null) { unityEvent = new UnityEvent(); } }
private void Start() { naviCanvas = FrontSceneManager.naviCanvas; fadeCanvas = GameManager.fadeCanvas; Transform cameraParent = Camera.main.transform.parent.parent; cameraAnimator = cameraParent.GetComponent <Animator>(); nanamiAnimator = FrontSceneManager.enemy.GetComponent <Animator>(); playerAnimator = FrontSceneManager.player.GetComponent <Animator>(); cameraAnimator.enabled = false; moving = cameraParent.GetComponent <CameraMoving>(); protect = cameraParent.GetComponent <ProtectFromWall>(); pointLight = GetComponentInChildren <Light>(true); particle = GetComponentInChildren <ParticleSystem>(true); audioSource = GetComponentInChildren <AudioSource>(true); }
// Start is called before the first frame update virtual protected void Start() { button = FrontSceneManager.eventButton; buttonText = FrontSceneManager.buttonText; fadeCanvas = GameManager.fadeCanvas; textCanvas = FrontSceneManager.textCanvas; // audioController = GameManager.audioController; naviCanvas = FrontSceneManager.naviCanvas; gameClearCanvas = FrontSceneManager.gameClearCanvas; enemy = FrontSceneManager.enemy.gameObject; player = FrontSceneManager.player.transform; if (unityEvent == null) { unityEvent = new UnityEvent(); } }