private Transform GetNavTarget() { Transform navTarget; NavRoom bestRoom = currentRoom.GetHighestWeightRoom(target.transform, pathMemory); if (bestRoom != null) { navTarget = bestRoom.transform; } else { navTarget = currentRoom.transform; } return(navTarget); }
private Transform GetNavTarget() { Transform navTarget; NavRoom bestRoom = currentRoom.GetHighestWeightRoom(target.transform, pathMemory); if (bestRoom != null)////Nullcheck om errors te verwijderen in AI vs AI { navTarget = bestRoom.transform; } else { navTarget = currentRoom.transform; } return(navTarget); }