static NavMeshData InitializeBakeData(NavMeshSurface2d surface) { var emptySources = new List <NavMeshBuildSource>(); var emptyBounds = new Bounds(); return(UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds , surface.transform.position, surface.transform.rotation)); }
NavMeshData InitializeBakeData() { var emptySources = new List <NavMeshBuildSource>(); var emptyBounds = new Bounds(); return(NavMeshBuilder.BuildNavMeshData(navMeshSurface.GetBuildSettings(), emptySources, emptyBounds, navMeshSurface.transform.position, navMeshSurface.transform.rotation)); }