コード例 #1
0
    // Use this for initialization
    void Start()
    {
        m_Animator      = GetComponent <Animator>();
        m_NavMeshPlayer = transform.parent.GetComponent <NavMeshPlayer>();

        _onTrapFlag = false;
        _trapMax    = GameManager.gameManager.TrapNumber();
        _foodMax    = GameManager.gameManager.FoodNumber();
        _foodUIMove = _foodUI.GetComponent <FoodUIMove>();
        //今選んでいる餌を調べる
        _foodNumber = _foodUIMove.SelectFoodNumber();
        if (_trap != null)
        {
            _trap = _bigTrap.GetComponent <BigTrap>();
        }
    }
コード例 #2
0
 void Start()
 {
     navMeshAgent = GetComponentInParent <UnityEngine.AI.NavMeshAgent> ();
     audioSource  = GetComponent <AudioSource> ();
     Instance     = this;
 }