// Use this for initialization void Start() { m_Animator = GetComponent <Animator>(); m_NavMeshPlayer = transform.parent.GetComponent <NavMeshPlayer>(); _onTrapFlag = false; _trapMax = GameManager.gameManager.TrapNumber(); _foodMax = GameManager.gameManager.FoodNumber(); _foodUIMove = _foodUI.GetComponent <FoodUIMove>(); //今選んでいる餌を調べる _foodNumber = _foodUIMove.SelectFoodNumber(); if (_trap != null) { _trap = _bigTrap.GetComponent <BigTrap>(); } }
void Start() { navMeshAgent = GetComponentInParent <UnityEngine.AI.NavMeshAgent> (); audioSource = GetComponent <AudioSource> (); Instance = this; }