IEnumerator DelayFall() { if (falldelay > 0) { yield return(new WaitForSeconds(falldelay)); } Fall(); NavMeshAgentDisabler dis = GetComponent <NavMeshAgentDisabler>(); if (dis) { dis.SetAgent(false); } yield return(new WaitForSeconds(deathDelayAfterFall)); if (dis) { dis.SetAgent(true); } Destroy(gameObject); yield return(null); }
void FixedUpdate() { if (transform.localPosition != currentTarget) { MovePlatform(); moving = true; setLinks = false; } else { dif = Vector3.zero; UpdateTarget(); moving = false; } if (dis) { dis.SetAgent(!moving); } if (!moving && links != null && !setLinks) { setLinks = true; foreach (NavMeshLinkPoints link in links) { link.AlighPoints(); } } /* * for (int i = 0; i < obj.Count; i++) * { * if (obj[i]==null) obj.RemoveAt(i); * else { * //Rigidbody r = obj[i].GetComponent<Rigidbody>(); * //if (r) r.velocity -= dif; * obj[i].position += dif; * } * } */ }