private static float Distance(uint @from, uint to, NavMesh2D <KuroiNavMesh.GeometryNode> navMesh) { return(Vector2.Distance( navMesh.grid.GetCellCenterWorld((Vector3Int)navMesh.PositionOf(from)), navMesh.grid.GetCellCenterWorld((Vector3Int)navMesh.PositionOf(to)) )); }