public void BuildTiles() { NavMeshBuildSettings buildSettings = NavMeshBuildSettings.Default(); NavAgentSettings agentSettings = NavAgentSettings.Default(); NavMeshBuilder builder = new NavMeshBuilder(buildSettings, agentSettings); NavMeshTestData data = NavMeshTestData.Load(); data.GetInputData(out float3[] vertices, out int[] indices); NavMeshInputBuilder input = new NavMeshInputBuilder(default);
public void BuildTiles() { NavMeshBuildSettings buildSettings = NavMeshBuildSettings.Default(); NavAgentSettings agentSettings = NavAgentSettings.Default(); NavMeshBuilder builder = new NavMeshBuilder(buildSettings, agentSettings); NavMeshTestData data = NavMeshTestData.Load(); data.GetInputData(out float3[] vertices, out int[] indices); GameLogger.Log("BuildTiles Inputs Vertices:{0} Triangles{1}", vertices.Length, indices.Length); NavMeshInputBuilder input = new NavMeshInputBuilder(default);