/// <summary> /// Returns a seeded random float in the range [0,1), using the seed from SRandInit(). /// </summary> public static float SRand() { return(Native_FMath.SRand()); }
/// <summary> /// Seeds future calls to SRand() /// </summary> public static void SRandInit(int seed) { Native_FMath.SRandInit(seed); }
/// <summary> /// Returns the current seed for SRand(). /// </summary> public static int GetRandSeed() { return(Native_FMath.GetRandSeed()); }
/// <summary> /// Returns a random integer between 0 and RAND_MAX, inclusive /// </summary> public static int Rand() { return(Native_FMath.Rand()); }