コード例 #1
0
        public SpecEffect CreateEffect(Player owner, string nativeName, Tile target, string visualization, float?z, float?duration, float?mod)
        {
            SpecEffect effect = new SpecEffect(this, owner, target.X, target.Y, visualization, z, NativeManager.GetEffectNative(nativeName), duration, mod);

            SpecEffects.Add(effect);
            return(effect);
        }