コード例 #1
0
        /// <summary>
        /// Draw non-indexed, non-instanced primitives.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive to draw.</param>
        /// <param name="vertexCount">Number of vertices to draw.</param>
        /// <param name="startVertexLocation">Index of the first vertex, which is usually an offset in a vertex buffer; it could also be used as the first vertex id generated for a shader parameter marked with the <strong>SV_TargetId</strong> system-value semantic.</param>
        public void Draw(PrimitiveType primitiveType, int vertexCount, int startVertexLocation = 0)
        {
            PrepareDraw(primitiveType);

            NativeDeviceContext.Draw(vertexCount, startVertexLocation);

            FrameTriangleCount += (uint)vertexCount;
            FrameDrawCalls++;
        }
コード例 #2
0
        /// <summary>
        /// Draw non-indexed, non-instanced primitives.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive to draw.</param>
        /// <param name="vertexCount">Number of vertices to draw.</param>
        /// <param name="startVertexLocation">Index of the first vertex, which is usually an offset in a vertex buffer; it could also be used as the first vertex id generated for a shader parameter marked with the <strong>SV_TargetId</strong> system-value semantic.</param>
        public void Draw(PrimitiveType primitiveType, int vertexCount, int startVertexLocation = 0)
        {
            PrepareDraw(primitiveType);

            NativeDeviceContext.Draw(vertexCount, startVertexLocation);
        }