コード例 #1
0
 public void Dispose()
 {
     if (_points.IsCreated)
     {
         _points.Dispose();
     }
 }
コード例 #2
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        public void Update()
        {
            collection_mesh_job.FinishUpdateMesh();

            NativeBuffer <JobHandle> handles = new NativeBuffer <JobHandle>(batches.Count, Allocator.Temp);
            bool has_job = false;

            foreach (var b in batches)
            {
                var handle = b.BuildJob(out has_job);
                if (has_job)
                {
                    handles.Add(handle);
                }
            }

            //if(handles.Length > 0)
            {
                collection_mesh_job.BeginCollectionMeshInfo();
                foreach (var g in group_rebuild_mesh)
                {
                    if (g.mesh == null)
                    {
                        continue;
                    }

                    collection_mesh_job.CollectionMeshfInfo(g);
                }
                collection_mesh_job.EndCollectionMeshInfo(JobHandle.CombineDependencies(handles));
                group_rebuild_mesh.Clear();
            }
            handles.Dispose();
        }
コード例 #3
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        public static int ClipFaceAgainstAnother(ref NativeManifold output, int referenceFaceIndex, RigidTransform transform1, NativeHull hull1, int incidentFaceIndex, RigidTransform transform2, NativeHull hull2)
        {
            Debug.Assert(output.IsCreated);

            var         refPlane       = hull1.GetPlane(referenceFaceIndex);
            NativePlane referencePlane = transform1 * refPlane;

            NativeBuffer <ClipPlane> clippingPlanes = new NativeBuffer <ClipPlane>(hull1.FaceCount, Allocator.Temp);

            // Get every plane on the other polygon
            GetClippingPlanes(ref clippingPlanes, referencePlane, referenceFaceIndex, transform1, hull1);

            // Create face polygon.
            NativeBuffer <ClipVertex> incidentPolygon = new NativeBuffer <ClipVertex>(hull1.VertexCount, Allocator.Temp);

            ComputeFaceClippingPolygon(ref incidentPolygon, incidentFaceIndex, transform2, hull2);

            // Clip face polygon against the clipping planes.
            for (int i = 0; i < clippingPlanes.Length; ++i)
            {
                NativeBuffer <ClipVertex> outputPolygon = new NativeBuffer <ClipVertex>(math.max(hull1.VertexCount, hull2.VertexCount), Allocator.Temp);

                Clip(clippingPlanes[i], ref incidentPolygon, ref outputPolygon);

                if (outputPolygon.Length == 0)
                {
                    return(-1);
                }

                incidentPolygon.Dispose();
                incidentPolygon = outputPolygon;
            }

            for (int i = 0; i < incidentPolygon.Length; ++i)
            {
                ClipVertex vertex   = incidentPolygon[i];
                float      distance = referencePlane.Distance(vertex.position);
                output.Add(vertex.position, distance, new ContactID {
                    FeaturePair = vertex.featurePair
                });
            }

            clippingPlanes.Dispose();
            incidentPolygon.Dispose();

            return(incidentFaceIndex);
        }
コード例 #4
0
ファイル: NativeBufferTests.cs プロジェクト: ramarag/XTask
 public void DisposedBufferIsEmpty()
 {
     var buffer = new NativeBuffer(5);
     buffer.ByteCapacity.Should().Be(5);
     buffer.Dispose();
     buffer.ByteCapacity.Should().Be(0);
     buffer.DangerousGetHandle().Should().Be(IntPtr.Zero);
 }
コード例 #5
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ファイル: NativeBufferTests.cs プロジェクト: ramarag/XTask
        public void DisposedBufferIsEmpty()
        {
            var buffer = new NativeBuffer(5);

            buffer.ByteCapacity.Should().Be(5);
            buffer.Dispose();
            buffer.ByteCapacity.Should().Be(0);
            buffer.DangerousGetHandle().Should().Be(IntPtr.Zero);
        }
コード例 #6
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 public void Dispose()
 {
     CompleteJob();
     transform_indices.Dispose();
     indeices_offset.Dispose();
     out_poices.Dispose();
     out_uv0.Dispose();
     out_uv1.Dispose();
     out_colors.Dispose();
     out_indices.Dispose();
 }
コード例 #7
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        public void DisposeTest()
        {
            NativeBuffer buffer = new NativeBuffer(20);

            buffer.Write(1);
            buffer.Write(2);

            buffer.Dispose();
            Assert.AreEqual(0, buffer.Length);
            Assert.AreEqual(0, buffer.Capacity);
            Assert.IsFalse(buffer.IsValid);
            Assert.IsTrue(buffer.IsEmpty);
        }
コード例 #8
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        public void Dispose()
        {
            outlineTexture.Dispose();
            renderTexture.Dispose();

            depthStencilZWrite.Dispose();
            depthStencilNoZWrite.Dispose();
            defaultSampler.Dispose();
            instancesBuffer.Dispose();
            pixelShaderSceneBuffer.Dispose();
            objectBuffer.Dispose();
            sceneBuffer.Dispose();
        }
コード例 #9
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        public override unsafe void Close()
        {
            if (_isClosed)
            {
                return;
            }

            _isClosed = true;

            if (_mode == CompressionMode.Compress)
            {
                // Mark end of stream
                var endSize = LZ4F_compressEnd(_ctx, _dstBuffer.Ptr, (IntPtr)_dstBuffer.Size);
                if (LZ4F_isError(endSize))
                {
                    throw new LZ4Exception(endSize, $"End of file generation failed {GetErrorName(endSize)}");
                }
                _baseStream.Write(_dstBuffer.Buffer, 0, endSize.ToInt32());

                var rc = LZ4F_freeCompressionContext(_ctx);
                if (LZ4F_isError(rc))
                {
                    throw new LZ4Exception(rc, $"Error : can't free LZ4F context resource: {GetErrorName(rc)}");
                }
            }
            else
            {
                // Decompress
                var rc = LZ4Native.LZ4F_freeDecompressionContext(_ctx);
                if (LZ4Native.LZ4F_isError(rc))
                {
                    throw new LZ4Exception(rc,
                                           $"Error : can't free LZ4F context resource : {LZ4Native.GetErrorName(rc)}");
                }
            }

            _baseStream.Close();

            if (_srcBuffer != null)
            {
                _srcBuffer.Dispose();
                _srcBuffer = null;
            }
            if (_dstBuffer != null)
            {
                _dstBuffer.Dispose();
                _dstBuffer = null;
            }
        }
コード例 #10
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 protected override void OnUnmanagedDispose()
 {
     _variables.Dispose();
 }
コード例 #11
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ファイル: HUDBatch.cs プロジェクト: coderling/JobSystemHUD
 public void Dispose()
 {
     dirty_indices.Dispose();
 }
コード例 #12
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 public void Dispose()
 {
     build_transform_job_datas.Dispose();
     build_quad_datas.Dispose();
     vertex_datas.Dispose();
 }