protected override void Dispose(bool v) { base.Dispose(v); for (var i = 0; i < m_splits.Count; ++i) { m_PostProcessJobs[i].Complete(); var split = m_splits[i]; split.Dispose(); } m_splitSummaries.DisposeIfPossible(); m_submeshSummaries.DisposeIfPossible(); m_splitData.DisposeIfPossible(); m_submeshData.DisposeIfPossible(); }
public void Dispose() { if (disposed) { return; } velocities.DisposeIfPossible(); zeroVelocities.DisposeIfPossible(); points.DisposeIfPossible(); normals.DisposeIfPossible(); tangents.DisposeIfPossible(); uv0.DisposeIfPossible(); uv1.DisposeIfPossible(); rgba.DisposeIfPossible(); rgb.DisposeIfPossible(); if (mesh != null && (mesh.hideFlags & HideFlags.DontSave) != 0) { DestroyUnityObject(mesh); mesh = null; } disposed = true; }