private async void UpdateRoom(string relativeDialoguePath) { AvailableDestinations.Clear(); foreach (GraphNode <Room> roomNode in _currentRoom.Neighbors) { await roomNode.Value.LoadAsync(); AvailableDestinations.Add(roomNode.Value); } TitleLabel.Text = CurrentRoom.Value.Title; NarrationBox.ResetBattleText(); NarrationBox.QueueBattleText(CurrentRoom.Value.Body); }
private async void Next_Clicked(object sender, EventArgs args) { await NarrationBox.Next(); }
private async void GoDown_Clicked(object sender, EventArgs args) { await NarrationBox.PageDown(); }