コード例 #1
0
 private void Say(string word)
 {
     using (var tts = _connection.GetProxy <TextToSpeechProxy>())
     {
         tts.say(word);
     }
 }
コード例 #2
0
        /// <summary>
        /// Disposes current object
        /// </summary>
        public void Dispose()
        {
            if (_worker.IsBusy)
            {
                _worker.CancelAsync();
            }
            _worker.Dispose();

            try
            {
                // make sure we unsubribe to speech recognition proxy
                using (var speechRecognitionProxy = _connection.GetProxy <SpeechRecognitionProxy>())
                {
                    speechRecognitionProxy.unsubscribe(SUBSCRIBER_NAME);
                }
            }
            catch {}
            _connection = null;
        }
コード例 #3
0
        /// <summary>
        /// Do work event handler.
        /// Turns until the robot sees a mark.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _findMarkWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            // reset the actual rotation
            var actualRotation = 0f;

            //init robot
            InitRobotPosition();

            // create a LandMarkDetectionProxy to start looking for marks
            using (var landMarkDetectionProxy = _connection.GetProxy <LandMarkDetectionProxy>())
            {
                landMarkDetectionProxy.subscribe(SUBSCRIBER_NAME);

                // create a MemoryProxy to read landmark information
                using (var memProxy = _connection.GetProxy <MemoryProxy>())
                {
                    // use one motion proxy
                    using (var motionProxy = _connection.GetProxy <MotionProxy>())
                    {
                        do
                        {// turn the robot 360 degrees
                            // reset the yaw to 0
                            MotionHelper.MoveHead(motionProxy, null, 0f, true);
                            // initialize the look direction
                            var startLookDirection   = this.StartLookDirection;
                            var currentLookDirection = this.StartLookDirection;
                            do
                            {// make the robot look left and right
                                // reset head pitch position to 0
                                MotionHelper.MoveHead(motionProxy, 0f, null, true);
                                do
                                { // make the robot look down
                                    var landMarks = this.TryGetLandMark(memProxy);
                                    if (landMarks != null && landMarks.ContainsKey(MarkID))
                                    {
                                        // align the robot to the landmark
                                        AlignWithMark(motionProxy, landMarks[MarkID]);

                                        // reload the mark information from memory because the robot moved
                                        landMarks = this.TryGetLandMark(memProxy);
                                        // should not be empty but just make sure
                                        if (landMarks != null && landMarks.ContainsKey(MarkID))
                                        {
                                            // save the result
                                            e.Result = new KeyValuePair <int, ArrayList>(MarkID, landMarks[MarkID]);
                                        }
                                    }
                                }while (e.Result == null && !_findMarkWorker.CancellationPending && LookDown(motionProxy));
                            }while (e.Result == null && !_findMarkWorker.CancellationPending &&
                                    LookAround(motionProxy, startLookDirection, ref currentLookDirection));
                        }while (e.Result == null && !_findMarkWorker.CancellationPending && Rotate(motionProxy, ref actualRotation));
                    }
                }

                landMarkDetectionProxy.unsubscribe(SUBSCRIBER_NAME);
            }
        }
コード例 #4
0
        /// <summary>
        /// Do work event handler.
        /// Turns until the robot sees a mark.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _findMarkWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            // reset the actual rotation
            var actualRotation = 0f;

            //init robot
            InitRobotPosition();

            // create a LandMarkDetectionProxy to start looking for marks
            using (var landMarkDetectionProxy = _connection.GetProxy <LandMarkDetectionProxy>())
            {
                landMarkDetectionProxy.subscribe(SUBSCRIBER_NAME, 100, -1f);

                // create a MemoryProxy to read landmark information
                using (var memProxy = _connection.GetProxy <MemoryProxy>())
                {
                    // use one motion proxy
                    using (var motionProxy = _connection.GetProxy <MotionProxy>())
                    {
                        do
                        {// turn the robot 360 degrees
                            //// check for marks in a new thread while turning the robot's head
                            //Thread checkForMarks = new Thread(delegate()
                            //                {

                            //                    Thread.Sleep(500);
                            //                });

                            var methodID = LookForMarks(motionProxy);

                            while (motionProxy.isRunning(methodID))
                            {
                                // get the LandmarkDetected memory
                                var landMarkMemory = memProxy.getData("LandmarkDetected") as ArrayList;

                                if (_findMarkWorker.CancellationPending ||
                                    (!landMarkMemory.IsNullOrEmpty() && (int)((ArrayList)((ArrayList)((ArrayList)((ArrayList)landMarkMemory)[1])[0])[1])[0] == MarkID))
                                {
                                    motionProxy.stop(methodID);

                                    if (!_findMarkWorker.CancellationPending)
                                    {
                                        // save the result
                                        e.Result = new KeyValuePair <int, ArrayList>(MarkID, ((ArrayList)((ArrayList)((ArrayList)landMarkMemory)[1])[0]));
                                    }

                                    /*
                                     * if (!_findMarkWorker.CancellationPending)
                                     * {
                                     *  // align the robot to the landmark
                                     *  AlignWithMark(motionProxy, ((ArrayList)((ArrayList)((ArrayList)landMarkMemory)[1])[0]));
                                     *
                                     *  // reload the mark information from memory because the robot moved
                                     *  var landMarks = this.TryGetLandMark(memProxy);
                                     *  // should not be empty but just make sure
                                     *  if (landMarks != null && landMarks.ContainsKey(MarkID))
                                     *  {
                                     *
                                     *  }
                                     * }
                                     */
                                }

                                /*
                                 * // reload the mark information from memory because the robot moved
                                 * var landMarks = this.TryGetLandMark(memProxy);
                                 * // should not be empty but just make sure
                                 * if (landMarks != null && landMarks.ContainsKey(MarkID))
                                 * {
                                 *  motionProxy.stop(methodID);
                                 * }*/
                            }
                        }while (e.Result == null && !_findMarkWorker.CancellationPending && Rotate(motionProxy, ref actualRotation));
                    }
                }

                landMarkDetectionProxy.unsubscribe(SUBSCRIBER_NAME);
            }
        }
コード例 #5
0
ファイル: WalkToNaoMark.cs プロジェクト: rurdea/NaoCoopApp
        /// <summary>
        /// Walk do work event handler
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _walkWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            // set the initial head yaw step and head pitch step amount to default but update it as it gets near to the mark
            var headYawStepAmount   = FindNaoMark.DEFAULT_HEAD_YAW_STEP_AMOUNT;
            var headPitchStepAmount = FindNaoMark.DEFAULT_HEAD_PITCH_STEP_AMOUNT;

            while (!_walkWorker.CancellationPending)
            {
                // clear previous detected mark
                _detectedMark = null;

                // find mark
                FindNaoMark findMark = new FindNaoMark(this.MarkInfo.MarkID, this._robotConnectionHelper, headPitchStepAmount: headPitchStepAmount, headYawStepAmount: headYawStepAmount, startLookDirection: this.StartLookDirection);
                findMark.NaoMarkDetected += new EventHandler <FindMarkEventArgs>(findMark_NaoMarkDetected);
                findMark.StartSearching();

                // wait until mark is detected
                while (!_walkWorker.CancellationPending)
                {
                    lock (_lockObject)
                    {
                        if (_detectedMark != null)
                        {
                            break;
                        }
                    }
                    Thread.Sleep(500);
                }

                // stop searching for mark
                findMark.StopSearching();
                findMark.Dispose();

                if (!_walkWorker.CancellationPending)
                {
                    // get camera transform
                    Transform cameraTransform = null;
                    using (var motionProxy = _robotConnectionHelper.GetProxy <MotionProxy>())
                    {
                        cameraTransform = new Transform(motionProxy.getTransform("CameraTop", 2, true) as List <float>);

                        // get mark position
                        var markPosition = LandMarkHelper.Instance.GetLandMarkPosition(_detectedMark, this.MarkInfo.MarkSize, cameraTransform);

                        // align with mark
                        AlignWithMark(motionProxy, _detectedMark);

                        // stop if close to mark
                        if (markPosition.x - 0.01 <= this.MarkInfo.StopDistance)
                        {
                            break;
                        }
                        else
                        {
                            if (markPosition.x <= 0.4)
                            {
                                headPitchStepAmount = FindNaoMark.DEFAULT_HEAD_PITCH_STEP_AMOUNT / 4;
                                headYawStepAmount   = FindNaoMark.DEFAULT_HEAD_YAW_STEP_AMOUNT / 4;
                            }
                            else if (markPosition.x <= 0.6)
                            {
                                headPitchStepAmount = FindNaoMark.DEFAULT_HEAD_PITCH_STEP_AMOUNT / 2;
                                headYawStepAmount   = FindNaoMark.DEFAULT_HEAD_YAW_STEP_AMOUNT / 2;
                            }
                            else if (markPosition.x <= 0.8)
                            {
                                headPitchStepAmount = 3 * FindNaoMark.DEFAULT_HEAD_PITCH_STEP_AMOUNT / 4;
                                headYawStepAmount   = 3 * FindNaoMark.DEFAULT_HEAD_YAW_STEP_AMOUNT / 4;
                            }
                            // advance on x
                            var advance = markPosition.x - this.MarkInfo.AdvanceDistance <= this.MarkInfo.StopDistance ? markPosition.x - this.MarkInfo.StopDistance : this.MarkInfo.AdvanceDistance;
                            motionProxy.moveTo(advance, 0f, 0f);
                        }
                    }
                }
            }
        }