/// <summary> /// When a player possesses this pawn, we want to set the color of the game object to match their color /// </summary> /* Contributors: Scott Kauker */ public override void OnPossessed() { NametagCreator nametag = GetComponent <NametagCreator>(); nametag.SetText(Controller.Name); nametag.SetColor(Controller.PlayerColor); }
/// <summary> /// When a player possesses this pawn, we want to set the color of the game object to match their color /// </summary> /* Contributors: Scott Kauker */ public override void OnPossessed() { sprite = GetComponent <SpriteRenderer>(); sprite.color = Controller.PlayerColor; nametag = GetComponent <NametagCreator>(); nametag.SetText(Controller.Name); nametag.SetColor(Controller.PlayerColor); }