private void Start() { m_NametagObject = Instantiate(Resources.Load <Nametag>("Nametag"), transform.position, Quaternion.identity); m_NametagObject.Prime(transform); RefreshTag(); if (Tank.IsLocal == true && localNametag == false) { Hide(); } }
protected new void Awake() { base.Awake(); sm = GameObject.FindWithTag("MainCamera").GetComponent<StateMachine>(); nametag = gameObject.AddComponent<Nametag>(); pathfinding = gameObject.AddComponent<Pathfinding>(); d20 = gameObject.AddComponent<D20>(); }