private void ObjectClassRenamed(object sender, NamedResourceRemappedEventArgs <ObjectClass> e) { OnSyncObjectPoolManager(EventArgs.Empty); }
private void ObjectClassRenamed(object sender, NamedResourceRemappedEventArgs<ObjectClass> e) { OnSyncObjectPoolManager(EventArgs.Empty); }
private void TilePoolRemapped(object sender, NamedResourceRemappedEventArgs<TilePool> e) { Texture2D tex = _poolTextureMap[e.OldName]; _poolTextureMap.Remove(e.OldName); _poolTextureMap.Add(e.NewName, tex); }